To start exploring, open the world map ({0} key), select a destination (1), and click {1} (2). Once the ship arrives, it will start exploring. Exploration takes some time and you will be notified when it is complete.
You can use your ship to explore the world map. You can find loot, refugees, oil rigsdiscover supplies to bring back to your island, other settlements to trade with, world mines to exploit, and more.
It is recommended to use custom routes wisely and put them in places where it helps the most. Micromanaging every single storage with custom routes can lead to unnecessary complexity in your logistics system and can cause troubles during your future factory expansion.
Your population's health decreases if you emit pollution - (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won'’t help. It is a good idea to keep your eye on how much pollution you emit.
Your population has health. If health is positive, your population grows and provides you with extra unity. If health turngoes negative, your population starts to decline.
WaterSoil water level is replenished by rain (even for greenhouses), but rain is not a reliable source and more advanced crops are more demanding, so having an external source of water is recommended. Irrigated farms automatically distribute water when the soil gets dry so externally suppland this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield water does not get wasted. Farm yield gets reduced if crops don'less or even dry out and die when not haveing enough water and may even completely dry out.
Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your peopsle. But crops don'’t grow for free, they consume <b>water</b> and soil <b>fertility</b>.
Running out of power is no jokefun and there are several ways to avoid that. The first step is to set up alerts for storages that feed boilers or dieselpower-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that fuel iscoal or water are getting low before the power supply halts entirely.
Most of your machines and buildings have a priority assigned to them. Tare assigned a priority. The lower the number the higher the priority, is and the more likely they get power, unity, workers, maintenance, and more. HSo having the most critical infrastructure on an increased priority is a great way to go.
You can pin / unpin products you would like to monitor to thein your right side panel. This might help you to spot cases where a global supply of some product is running outBy clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.
bauxitecoal). It can be built in any empty slot of a cargo depot.