Your population has health. If health is positive, your population grows and provides you with extra unity. If health turngoes negative, your population starts to decline.
WaterSoil water level is replenished by rain (even for greenhouses), but rain is not a reliable source and more advanced crops are more demanding, so having an external source of water is recommended. Irrigated farms automatically distribute water when the soil gets dry so externally suppland this is mostly sufficient for crops with low water demands (such as potatoes). However, rain is not a reliable water source and crops can yield water does not get wasted. Farm yield gets reduced if crops don'less or even dry out and die when not haveing enough water and may even completely dry out.
Farms grow crops, and <b>crops</b> can be used in various places but mainly to feed your peopsle. But crops don'’t grow for free, they consume <b>water</b> and soil <b>fertility</b>.
Running out of power is no jokefun and there are several ways to avoid that. The first step is to set up alerts for storages that feed boilers or dieselpower-making machines, for example, coal and water storage that feed boilers used to produce steam for generators. This way, you know that fuel iscoal or water are getting low before the power supply halts entirely.
Most of your machines and buildings have a priority assigned to them. Tare assigned a priority. The lower the number the higher the priority, is and the more likely they get power, unity, workers, maintenance, and more. HSo having the most critical infrastructure on an increased priority is a great way to go.
You can pin / unpin products you would like to monitor to thein your right side panel. This might help you to spot cases where a global supply of some product is running outBy clicking on this panel it will open your global statistics which showcases inventory across your island. Click on the pin icon to keep this product shown at all times.
From time to time, your island might get into a crisis -– fuel running out, no power, low maintenance, etc. Obviously, it is never your fault. It'’s always caused by the people on the island doing a bad job. However, there are ways to avoid some of the issues early on.
Statue that not just demonstrates the wealth of your island but also serves as a celebration of your industrial success. It has such a positive effect on your population that it reduces your island's maintenance requirements by {0}. In order to get the bonus, the statue needs to be provided with '{1}' on a continuous basis. However, if you don't maintain your statue you will get a negative effect. Because nothing demotivates your workers from performing maintenance more than seeing a broken statue of maintenance. You can build this statue multiple times should your wealth allow it, but you get the bonus only onceeach additional statue's effect is reduced by half.
All the cargo that is temporarily stored in the shipyard. When the shipyard gets too full it is unable to unload more cargo from the ship. Trucks always actively remove products from the shipyard whenever there is space somewhere else.
Captain, we have just docked!found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.
turngoes negative, your population starts to decline.