|
Product_MoltenCopper__name
|
Molten copper
|
熔融铜
|
|
Product_QuartzCrushed__name
|
Quartz crushed
|
石英碎
|
|
Product_RecyclablesPressed__name
|
Recyclables pressed
|
压实的可回收物
|
|
Product_SteamDepleted__name
|
Steam (depleted)
|
乏气
|
|
Product_WastePressed__name
|
Waste pressed
|
压缩的垃圾
|
|
ProvideSurplusPower__Tooltip
|
When enabled, power generated here can also be used by consumers that are set to consume surplus power only. Surplus mode is useful for generators for which any unused power goes to waste (e.g. solar panels) and can be instead provided to surplus consumers. Surplus generators always have a priority over non-surplus ones to generate power.
|
启用后,此处产生的电力也可供设置为仅消耗剩余电力的机器和建筑物使用。剩余模式对于任何未使用的电力都会被浪费的发电机(例如太阳能电池板)很有用,并且可以提供给剩余电力的消耗者, 剩余发电机总是优先于非剩余发电机发电。
|
|
QuickBuild__NotAllowed
|
Quick delivery is not allowed for this type of structure
|
这种结构类型不允许快速交付
|
|
QuickBuild__Tooltip
|
Speeds up the current construction by instantly delivering missing materials without having to wait for trucks to deliver them. The materials to deliver have to be available in storage or shipyard.
|
为了加快当前的施工速度,可以立即运送缺少的材料而无需等待卡车来运送它们。在仓库或造船厂必须要有可用的要交付的材料。
|
|
RecyclingEfficiency__Tooltip
|
This does not relate to efficiency of this sorting plant. Instead it defines how efficiently your island converts waste into recyclables in places like maintenance depots and settlement. So for instance 40% efficiency means that 40% of the iron used in maintenance ends up in recyclables. What is not converted into recyclables gets wasted. Note that postponing processing of recyclables due to expectations of future increase in efficiency won't help as the conversion is done when recyclables are created not when they are sorted. Efficiency can be increased via research and edicts.
|
这与该分拣设备的效率无关。相反,它定义了您的岛屿在维修站和定居点等地方将废料转化为可回收物的效率。因此,例如 40% 的效率意味着 40% 用于维护的铁最终成为可回收材料。没有转化为可回收物的东西会被浪费掉。请注意,由于对未来效率提高的预期而推迟可回收物的处理将无济于事,因为转换是在创建可回收物时完成的,而不是在分类时完成的。通过研究和法令可以提高效率。
|
|
RecyclingIncrease__desc
|
Recycling efficiency increased by {0}
|
回收效率提高了 {0}
|
|
RemovalError__CannotRemove
|
Cannot be removed
|
不能被移走
|
|
RemovalError__RemoveModulesFirst
|
Modules need to be removed first
|
需要先移除的模块
|
|
RemoveProductsInBuffers__Tooltip
|
Instantly remove products stored in the internal input and output buffers used by this recipe. The products will be moved into any available storage or shipyard.
|
立即移除存储在此配方使用的内部输入和输出缓冲区中的产品。这些产品将被转移到任何可用的仓库或码头。
|
|
RenderingSetting_NotSupported
|
{0} is not supported on this hardware
|
此硬件不支持{0}
|
|
ReplaceVehicle__MainTooltip
|
Allows to replace (upgrade) this vehicle. A requested replacement will be scheduled for assembly in a nearby vehicle depot. Once the replacement is built, the vehicle will head to the depot to be scrapped and replaced. In the meantime, the vehicle will operate as usual.
|
允许更换(升级)这辆车。请求的更换将安排在附近的车厂进行组装。更换完成后,车辆将前往维修站进行报废和更换。与此同时,车辆将照常运行。
|
|
ResearchAdvancedLogisticsControl__desc
|
Provides extra management of logistics and dumping.
|
提供额外的物流和倾倒的管理。
|
|
ResearchArcFurnace2__name
|
Arc furnace II
|
电弧炉Ⅱ
|
|
ResearchAssembler3__name
|
Assembly (robotic) II
|
装配机(机器人) II
|
|
ResearchBasicFarming__desc
|
Basic farming of potatoes. We just need to hope it will rain.
|
马铃薯的初级种植。我们只需要希望会下雨。
|
|
ResearchCaptainsOffice2__desc
|
A bit more spacious office. It provides access to advanced edicts and gives a passive increase in quick trade volume.
|
更宽敞一点的办公室。它提供了对高级法令的访问并被动增加了快速交易量。
|