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ConstructionCost
|
Cost:
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费用:
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ConstructionState__InProgress
|
Working
|
工作中
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ConstructionState__Paused
|
Paused
|
暂停
|
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ConstructionState__Ready
|
Ready
|
准备就绪
|
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ConstructionState__WaitingForDelivery
|
Waiting for materials delivery
|
等待材料送达
|
|
ConstructionState__WaitingForRemoval
|
Waiting for materials removal
|
等待材料移除
|
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ConsumedLastMonth
|
Consumed last month
|
上个月消耗
|
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ConsumedThisMonth
|
Consumed this month
|
这个月消耗
|
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ConsumerElectronicsConsumptionIncrease__desc
|
Consumer electronics consumption increased by {0}, unity given for it increased by {1}
|
电子产品消费增加 {0},赋予的凝聚力增加 {1}
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ConsumerElectronicsConsumptionIncrease__name
|
More consumer electronics
|
更多消费电子产品
|
|
ConsumerElectronicsNeed__name
|
Consumer electronics
|
消费电子产品
|
|
ConsumeSurplusPower__Toggle
|
Use surplus power only
|
仅使用剩余电力
|
|
ConsumeSurplusPower__Tooltip
|
When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
|
启用后,该建筑物将成为剩余电力消耗者,只会使用剩余电力。剩余电力由可以为剩余电力消耗者提供电力的发电机(例如太阳能电池板)提供。此外,启用此功能后,不会将电量不足报告为问题。
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Consumption
|
Consumption
|
消耗
|
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Continue
|
Continue
|
继续
|
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ContinueDisabled__NeedsModConfig
|
The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
|
所选的存档需要当前未启用的模组。转到加载菜单并单击“{0}”按钮以了解更多信息。
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Contract__Assign
|
Assign
|
分配
|
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Contract__Establish
|
Establish
|
建立
|
|
Contract__EstablishTooltip
|
Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
|
将支付所示的凝聚力费用并建立此合同,以便你的货船可以执行。
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Contract__ExchangeCost
|
Exchange cost
|
兑换成本
|