|
TotalSettlementOutput
|
Total settlement production
|
定居点总需求
|
|
TrAdditionError__BeingDestroyed
|
Under deconstruction
|
处于解构中
|
|
TrAdditionError__Blocked
|
Blocked by {0}
|
被 {0} 挡住
|
|
TrAdditionError__CannotReverse
|
Cannot be reversed
|
不可逆转
|
|
TrAdditionError__IncompatibleDirection
|
Connecting output to output or input to input
|
正连接输出和输出或者输入和输入
|
|
TrAdditionError__IncompatiblePortAtEnd
|
Incompatible port at end
|
终点不兼容
|
|
TrAdditionError__IncompatiblePortAtStart
|
Incompatible port at start
|
起始点不兼容
|
|
TrAdditionError__InvalidConnection
|
Invalid connection
|
无效连接
|
|
TrAdditionError__InvalidTransport
|
Invalid transport
|
无效的运输装置
|
|
TrAdditionError__InvalidTransportCut
|
Transport cannot be split here
|
运输装置不能在此拆分
|
|
TrAdditionError__Loop
|
Start and end are connected to the same transport
|
起始点和终点连接在同一个运输装置上
|
|
TrAdditionError__NoMiniZipper
|
Cannot be split or merged
|
不能拆分或合并
|
|
TrAdditionError__NoPillars
|
Cannot find valid pillars placement
|
找不到有效的位置放置支柱
|
|
TrAdditionError__NotFlat
|
Cannot join if not flat
|
若地面不平,无法并入
|
|
TrAdditionError__PathNotFound
|
Transport to selected position was not found.
|
无法找到通往已选的位置的路径来建造运输装置。
|
|
TrAdditionError__SelfColliding
|
Self-collision
|
位置自相重叠
|
|
TrAdditionError__TerrainCollision
|
Collision with terrain
|
与地域位置重叠
|
|
TrAdditionError__TooCloseToOtherMiniZipper
|
Too close to other {0}
|
与{0}太过靠近
|
|
TrAdditionError__TypesNoMatch
|
Incompatible type
|
类型不匹配
|
|
Trade__Action
|
Trade
|
交易
|