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FpsLimitOption__VSync2
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VSync x2
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垂直同步 x2
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FpsLimitOption__VSync2Tooltip
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Synchronize with screen, every other frame
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每隔一帧,与屏幕刷新同步
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FuelReduction__name
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Vehicles fuel saver
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节省车辆燃料
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GameDiff__ComputingLow
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Consumer out of computing
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消耗者没有计算资源
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GameDiff__ConsumerBroken
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Consumer out of maintenance
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消耗者没有维护
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GameDiff__DeconstructionRefund_Tooltip
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Affects how much material is returned back when deconstructing buildings, machines and vehicles.
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影响解构建筑物、机器和车辆时返回的材料量。
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GameDiff__GroundwaterPumpLow
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Pump out of water
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水泵无水
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GameDiff__OreSorting_Tooltip
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If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
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如果启用,卡车中开采的混合材料必须在专用分拣设施中进行处理
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GameDiff__PollutionDiff_Tooltip
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Affects pollution intensity.
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影响污染强度。
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GameDiff__PowerLow
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Consumer out of power
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消耗者断电
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GameDiff__PowerSetting
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Power for belts & storages
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传送带和仓储所需电力
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GameDiff__PowerSetting_Tooltip
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Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
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设置传送带和仓储是否消耗电力以及消耗多少。如果电源设置为“{0}”,则传送带和仓储在缺乏电力的时候不会工作。如果设置为“{1}”,则以最高优先级消耗电力,但传送带和仓储在缺乏电力的情况下仍然可以正常工作。最后,可以完全禁用皮带和存储的电力消耗。
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GameDiff__QuickActionsCostDiff_Tooltip
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Adjusts the Unity cost for quick actions, like quick delivery
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调整快速行动(例如快速送货)的凝聚力成本
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GameDiff__ResearchCostDiff_Tooltip
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Adjusts the amount of time and resources required for each research task.
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调整每个研究任务所需的时间和资源。
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GameDiff__ShipsNoFuel
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Ship out of fuel
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船只燃料耗尽
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GameDiff__SolarPowerDiff_Tooltip
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Affects how much electricity is generated by solar panels
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影响太阳能电池板产生的电量
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GameDiff__UnityProductionDiff
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Unity generation
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凝聚力生成
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GameDiff__VehiclesNoFuel
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Vehicle out of fuel
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车辆燃料耗尽
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GameDiff__WorldMinesNoUnity
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World mine out of Unity
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世界矿物资源枯竭
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GameDifficulty__EasyDescription
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Additional bonuses and mechanics make this highly recommended for new players
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因为额外的奖金和机制,强烈推荐难度设置给新玩家
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