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AssignedForLogistics__ImportTooltipGeneral
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Configures dedicated import routes for trucks. Once this storage is set to import from another storage (B), trucks will only import products from that storage (B). No other unassigned storage or machine will be able to import into this storage. This does not affect export. Route assignments do not affect any connected conveyors or pipes. Storage can be also assigned to a mine control tower.
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AssignedTreeHarvesters__ForestryTower_Title
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Assigned tree harvesters will automatically harvest trees in all the forestry designations managed by this tower. Unassigned harvesters will work here as long as there is no harvester assigned.
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AssignedTreeHarvesters__Title
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Assigned tree harvesters
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AssignedTreePlanters__ForestryTower_Title
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Assigned tree planters will automatically plant saplings in all the forestry designations managed by this tower. Unassigned planters will work here as long as there is no planter assigned.
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AssignedTreePlanters__Title
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Assigned tree planters
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AssignVehicleBtn__NotAvailable
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There are no available vehicles of this type
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AssignVehicleBtn__Tooltip
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Click to assign this type of vehicle
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BackgroundFpsLimitRenderingSetting__Name
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FPS limit in background
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Balance_LatestTransactions
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Latest transactions
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BeaconTip
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{0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
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BestEffortLocalized
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Please note that localizations are currently done by our amazing community and we provide them on best-effort basis.
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BirchTree__desc
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Birch tree
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BirchTreeDry__desc
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Birch tree (dry)
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Blueprint__NumberOfBackups
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{0} backup file located in the same directory
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Blueprint_ExportToStringTooltip
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Export currently selected blueprint or folder as a string into the clipboard.
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Blueprint_NewFromSelectionTooltip
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Create a new blueprint by selecting an area of existing structures.
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Blueprint_NewFromStringTooltip
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Add a new blueprint by pasting text from a clipboard.
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Blueprint_PlaceItTooltip
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Place the current blueprint into the world.
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BlueprintContentMissing__Info
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Some items could not be loaded. Either the blueprint is too old or was made with mods that are currently not present.
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BlueprintContentMissing__ListTitle
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Content missing:
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