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TutorialOnPopsAndUnity__part1
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Population is one of the most important pillars of your economy. You need to <b>provide your people</b> with housing, food, and other services and in return they will work for you.
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IncinerationPlant__name
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Incineration plant
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Mechanic_Casual__WorldMines
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World mines produce less resources when Unity is low, rather than stopping entirely
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Goal__BuildWasteCollection
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Build {0} attached to the settlement
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GrowthPause__desc
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Disables natural pop growth
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StorageLooseT3__name
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Loose storage III
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ResearchSettlementWaste__name
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Settlement waste
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TutorialOnPopsAndUnity__part2
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People live in <b>settlements</b>. One settlement can be composed of one or more attached housing units and service buildings. You can have more than one settlement, but each requires its own services.
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IndustrialMixerT2__name
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Mixer II
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Mechanic_OreSorting__OreSorting
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Mined mixed materials in trucks must be processed at a dedicated sorting facility
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Goal__ConstructVehicle
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Construct new {0}
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GrowthPause__name
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Growth pause
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StorageLooseT4__name
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Loose storage IV
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TutorialOnPopsAndUnity__part3
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If there are more people than housing capacity, some will become <b>homeless</b>. Homeless people are very unhappy and they won’t work for you.
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Kb_ToggleLevelingTool__label
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Leveling designations
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Mechanic_OreSorting__Title
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Ore sorting
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Goal__DesignateDumping
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Designate a dumping zone for {0}
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Health
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Health
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StorageSupplyTooHigh__name
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Alert: {entity} has high supply of {0}
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SolarPowerIncrease__name
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Clean panels
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