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AddableMods__Tooltip
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Check these mods to add them to your save file.
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AdditionError__DesignationOverlap
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Overlapping with terrain designation
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AdditionError__InvalidHeight
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Invalid placement height, must be placed within heights {0} and {1} (inclusive).
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AdditionError__NotASurface
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Requires a hard surface (e.g. concrete)
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AdditionError__NotFertile
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Some ground is not fertile
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AdditionError__NotStable
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Some ground is not stable
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AdditionError__OceanBlockedBy
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Ocean access blocked by '{0}' or terrain.
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AdditionError__OceanBlockedByTerrain
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Ocean access blocked by terrain at {0} location, you might need to repeat the recovery action.
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AdditionError__TerrainTooHigh
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Terrain too high
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AdditionError__TerrainTooLow
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Terrain too low
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AdditionError__ThinDeposit
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Requires ground deposit with thickness at least: {0}, current thickness: {1}
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AdditionError__TooCloseToOtherTree
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Too close to another tree
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AdditionWarning__HighLift
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Warning: A port is above transport support height. Connection may not be possible.
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AdoptPops__Tooltip
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People in the settlement that are willing to join your island. This number replenishes naturally over time until the limit is reached. The capacity and replenish rate are affected by your reputation. Also some settlements might not have this option.
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AlphaStaticIslandMap__desc
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A balanced map, great for new or casual players. The starting location offers easy access to all resources and plenty of space to build a large factory. Later on, create ramps to the higher platforms to scale up industrial and mining operations.
This is the first and oldest map in Captain of Industry. It was first available in a closed-alpha build in October of 2021. Back then, it was the only playable map in the game.
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AnaerobicDigester__desc
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Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
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Performs a process in which microorganisms break down biodegradable material in the absence of oxygen to produce fuels and fertilizer.
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AnimalFarm_PauseGrowth__Title
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Pause growth
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AnimalFarm_PauseGrowth__Tooltip
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Stops natural increase in number of animals in this farm.
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AnimalFarm_RemoveAnimals_Tooltip
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Reallocates animals that are in this farm into other farms
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AnimalFarm_TitleTooltip
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Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
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