Context English Portuguese
AudioEffectsVolume__Ambient Ambient sounds (e.g. weather) Ambient sounds (e.g. weather)
AudioEffectsVolume__Entities Entities (e.g. machines, vehicles) Entities (e.g. machines, vehicles)
Autosave__Interval Autosave interval Autosave interval
Autosave__Interval_Minutes Every {0} minute Every {0} minute
AvailableToAssign Available to assign Available to assign
AverageProduction Avg. production Avg. production
AvgDamage Avg. damage Avg. damage
BalancerPrioritization__Title Prioritization Prioritization
BalancerPrioritization__Tooltip You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way. You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
BalancerRatios__Title Even I/O ratios Even I/O ratios
BasicDieselDistiller__name Basic distiller Basic distiller
BattleResult__Defeat Defeated! Defeated!
BattleResult__ShipTitle Our ship Our ship
BattleResult__Victory Victory! Victory!
BattleScore Battle score Battle score
Beacon__name Beacon Beacon
Beacon__Notice Note: active progress gets reset if the beacon gets interrupted Note: active progress gets reset if the beacon gets interrupted
Beacon__Status Expecting {0} refugee in less than: Expecting {0} refugee in less than:
BoilerElectric__desc Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation. Produces high pressure steam by boiling water. Basically a giant kettle. But not recommended for tea preparation.
BoilerElectric__name Boiler (electric) Boiler (electric)