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Gun1Rear__name
|
Gun I (rear)
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|
Gun2__name
|
Gun II (front)
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Gun2Rear__name
|
Gun II (rear)
|
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Gun3__name
|
Gun III (front)
|
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Gun3Rear__name
|
Gun III (rear)
|
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HealthPointsCat_Base__name
|
Base
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HeavyRainWeather__name
|
Heavy rain
|
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HitPoints
|
Hit points
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Homeless__name
|
Not enough housing, settlement is overcrowded
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HomelessLeft__name
|
{0} homeless left the island due to lack of food.
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HouseholdGoodsNeed__name
|
Household goods
|
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Housing__name
|
Housing
|
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housingCategory__name
|
Housing & services
|
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HousingDemandIncrease
|
Increased demands
|
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HousingDemandIncrease__Tooltip
|
Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
|
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HousingT2__name
|
Housing II
|
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HousingT3__name
|
Housing III
|
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HousingUnityBonus
|
Unity bonus
|
|
HousingUnityBonus__Tooltip
|
If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
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HydroCrackerT1__desc
|
Transforms different fuel types between each other to help with consumption imbalance.
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