Exit Zen
AccessibilitySetting__Flashes
English setting for disabling sudden lightning flashes
ActiveDisplay_Setting

display means monitor essentially

English title of a setting to change currently active display
AdditionError__CollisionWith
English could not place a building / machine as it collides with another one called {0}, example: 'Collision with shipyard'
AdditionError__InvalidHeight
English could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
AdditionError__NeedsOcean
English could not place a building as some part needs to be in the ocean (e.g. ship depot)
AdditionError__NotFarmable
English could not place a farm as the terrain is not farmable
AdditionError__NotInSlot
English could not place a building outside a predefined slot (e.g. shipyard module)
AdditionError__OceanBlocked
English could not place a building as it has ocean access blocked
AdditionError__OceanNotAllowed
English could not place a building as it can't be placed in the ocean
AdditionError__OutsideOfMap
English could not place a building as it is outside of buildable area of the game (outside of the map)
AdditionError__SomethingInWay
English could not place a building as something was in the way (building, tree)
AdditionError__ThinDeposit
English shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
AdditionError__Unique
English could not place a building because it already exists and only one is allowed in the game
AddNewShipPart
English title of a window that enables to install a new ship part
AdoptPops__Title
English title of a panel that enables to adopt population from a village, the adopted population will join player's island
AdoptPops__Tooltip
English tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island
AdoptPopsAction
English button to adopt population from a village, example: 'Adopt 10 pops'

Plural formula: (n % 10 == 1 && (n % 100 < 11 || n % 100 > 19)) ? 0 : ((n % 10 >= 2 && n % 10 <= 9 && (n % 100 < 11 || n % 100 > 19)) ? 1 : 2)

AirSeparator__desc
English short description of a machine
AirSeparator__name
English name of a machine
AlphaStaticIslandMap__desc
English Map description