Exit Zen
AccessibilitySetting__Flashes
English setting for disabling sudden lightning flashes
ActiveDisplay_Setting

display means monitor essentially

English title of a setting to change currently active display title of a setting to change currently active display
AddableMods__Tooltip
English Tooltip on "Mods available" label file shown in the details panel of the load & save window
AdditionError__DesignationOverlap
English could not place entity due overlap with a terrain designation could not place entity due overlap with a terrain designation
AdditionError__HasDeposit
English {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water {0} is a name of product, for instance injection pump can't be placed on the ground as there is some existing deposit of oil or water
AdditionError__InvalidHeight
English could not place entity due to invalid height, {0} and {1} are integers specifying min and max height
AdditionError__NeedsOcean
English could not place a building as some part needs to be in the ocean (e.g. ship depot) could not place a building as some part needs to be in the ocean (e.g. ship depot)
AdditionError__NotASurface
English could not place a paint / decal as the terrain does not contain a surface that can be painted
AdditionError__NotFertile
English could not place a tree as the terrain is not fertile could not place a tree as the terrain is not fertile
AdditionError__NotStable
English could not place a building because the terrain is not stable enough (for example landfill) could not place a building because the terrain is not stable enough (for example landfill)
AdditionError__OceanBlockedBy
English could not place entity due blocked ocean access by an entity, {0} is entity name could not place entity due blocked ocean access by an entity, {0} is entity name
AdditionError__OceanBlockedByTerrain
English could not place entity due blocked ocean access by terrain, {0} a positive integer could not place entity due blocked ocean access by terrain, {0} a positive integer

Plural formula: n != 1

AdditionError__OutsideOfMap
English could not place a building as it is outside of buildable area of the game (outside of the map) could not place a building as something was in the way (building, tree)
AdditionError__TerrainTooHigh
English could not place entity due terrain being too high could not place entity due terrain being too high
AdditionError__TerrainTooLow
English could not place entity due terrain being too low could not place entity due terrain being too low
AdditionError__ThinDeposit
English shown when player is trying to build a pump on top of a deposit, {0} is a thickness of a deposit required to place it (how deep it has to go), {1} is the current thickness
AdditionError__TooCloseToOtherTree
English could not place a tree as it is too close to another could not place a tree as it is too close to another
AdditionError__Unique
English could not place a building because it already exists and only one is allowed in the game could not place a building because it already exists and only one is allowed in the game
AdoptPops__Title
English title of a panel that enables to adopt population from a village, the adopted population will join player's island title of a panel that enables to adopt population from a village, the adopted population will join player's island
AdoptPops__Tooltip
English tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island tooltip of a panel that enables to adopt population from a village, the adopted population will join player's island