Translation

GameDiff__FarmsYieldDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Context English Chinese (Traditional)
Game__Title Game 遊戲
GameDiff__BaseHealthDiff Base health 基礎健康
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population. 影響人口的健康基準值。
GameDiff__ComputingLow Consumer out of computing 設備算力不足
GameDiff__ConstructionCostsDiff Construction costs 建設成本
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles. 影響機器、建築、車輛等實體的建設成本。
GameDiff__ConsumerBroken Consumer out of maintenance 設備維護不足
GameDiff__DeconstructionRefund Deconstruction refund 拆解退還
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate 疾病死亡率
GameDiff__ExtraContractsProfit Contracts profitability 合約利潤度
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts. 透過合約進行交易時獲得了額外的產品。
GameDiff__ExtraStartingMaterial Extra starting materials 額外的起始材料
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. 回收已毀壞的建築物時,提供的額外起始材料和額外材料。
GameDiff__FarmsYieldDiff Farms yield 農場產量
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. 影響所有農場和溫室的產量。
GameDiff__FuelConsumptionDiff Fuel consumption 燃料消耗
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. 影響車輛和貨輪的燃料消耗。
GameDiff__GroundwaterPumpLow Pump out of water 水泵缺水
GameDiff__LoansDifficulty Loan conditions 貸款條件
GameDiff__MaintenanceDiff Maintenance consumption 維修消耗
GameDiff__OreSorting Mixed ore sorting 混合礦石分揀
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility 啟用後,在卡車上的開採混合物必須在專用的分揀設施進行處理
GameDiff__PollutionDiff Pollution impact 污染影響
GameDiff__PollutionDiff_Tooltip Affects pollution intensity. 影響污染強度。
GameDiff__PowerLow Consumer out of power 設備電力不足
GameDiff__PowerSetting Power for belts & storages 傳送帶與儲倉的電力消耗
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely. 決定傳送帶和儲存設施是否消耗電力以及如何消耗。 如果設定為「{0}」,當電力不足時傳送帶和儲存設施將無法運作。 如果設定為「{1}」,傳送帶和儲存設施會以最高優先順序消耗電力,但是沒有電力時仍可正常運作。 最後,傳送帶和儲存設施的電力消耗也可以完全禁用。
GameDiff__QuickActionsCostDiff Quick actions cost 快速動作成本
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery 調整快速動作(例如快速交付)的凝聚力成本
GameDiff__QuickRepair Quick repair 快速修復
Context English Chinese (Traditional)
GameDifficulty__NormalTitle Captain 船長
GameDiff__BaseHealthDiff Base health 基礎健康
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population. 影響人口的健康基準值。
GameDiff__ComputingLow Consumer out of computing 設備算力不足
GameDiff__ConstructionCostsDiff Construction costs 建設成本
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles. 影響機器、建築、車輛等實體的建設成本。
GameDiff__ConsumerBroken Consumer out of maintenance 設備維護不足
GameDiff__DeconstructionRefund Deconstruction refund 拆解退還
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate 疾病死亡率
GameDiff__ExtraContractsProfit Contracts profitability 合約利潤度
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts. 透過合約進行交易時獲得了額外的產品。
GameDiff__ExtraStartingMaterial Extra starting materials 額外的起始材料
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. 回收已毀壞的建築物時,提供的額外起始材料和額外材料。
GameDiff__FarmsYieldDiff Farms yield 農場產量
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. 影響所有農場和溫室的產量。
GameDiff__FuelConsumptionDiff Fuel consumption 燃料消耗
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. 影響車輛和貨輪的燃料消耗。
GameDiff__GroundwaterPumpLow Pump out of water 水泵缺水
GameDiff__LoansDifficulty Loan conditions 貸款條件
GameDiff__MaintenanceDiff Maintenance consumption 維修消耗
GameDiff__OreSorting Mixed ore sorting 混合礦石分揀
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility 啟用後,在卡車上的開採混合物必須在專用的分揀設施進行處理
GameDiff__PollutionDiff Pollution impact 污染影響
GameDiff__PollutionDiff_Tooltip Affects pollution intensity. 影響污染強度。
GameDiff__PowerLow Consumer out of power 設備電力不足
GameDiff__PowerSetting Power for belts & storages 傳送帶與儲倉的電力消耗
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely. 決定傳送帶和儲存設施是否消耗電力以及如何消耗。 如果設定為「{0}」,當電力不足時傳送帶和儲存設施將無法運作。 如果設定為「{1}」,傳送帶和儲存設施會以最高優先順序消耗電力,但是沒有電力時仍可正常運作。 最後,傳送帶和儲存設施的電力消耗也可以完全禁用。
GameDiff__QuickActionsCostDiff Quick actions cost 快速動作成本
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery 調整快速動作(例如快速交付)的凝聚力成本
Context English Chinese (Traditional)
GameDiff__BaseHealthDiff Base health 基礎健康
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population. 影響人口的健康基準值。
GameDiff__ComputingLow Consumer out of computing 設備算力不足
GameDiff__ConstructionCostsDiff Construction costs 建設成本
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles. 影響機器、建築、車輛等實體的建設成本。
GameDiff__ConsumerBroken Consumer out of maintenance 設備維護不足
GameDiff__DeconstructionRefund Deconstruction refund 拆解退還
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate 疾病死亡率
GameDiff__ExtraContractsProfit Contracts profitability 合約利潤度
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts. 透過合約進行交易時獲得了額外的產品。
GameDiff__ExtraStartingMaterial Extra starting materials 額外的起始材料
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. 回收已毀壞的建築物時,提供的額外起始材料和額外材料。
GameDiff__FarmsYieldDiff Farms yield 農場產量
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. 影響所有農場和溫室的產量。
GameDiff__FuelConsumptionDiff Fuel consumption 燃料消耗
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. 影響車輛和貨輪的燃料消耗。
GameDiff__GroundwaterPumpLow Pump out of water 水泵缺水
GameDiff__LoansDifficulty Loan conditions 貸款條件
GameDiff__MaintenanceDiff Maintenance consumption 維修消耗
GameDiff__OreSorting Mixed ore sorting 混合礦石分揀
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility 啟用後,在卡車上的開採混合物必須在專用的分揀設施進行處理
GameDiff__PollutionDiff Pollution impact 污染影響
GameDiff__PollutionDiff_Tooltip Affects pollution intensity. 影響污染強度。
GameDiff__PowerLow Consumer out of power 設備電力不足
GameDiff__PowerSetting Power for belts & storages 傳送帶與儲倉的電力消耗
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely. 決定傳送帶和儲存設施是否消耗電力以及如何消耗。 如果設定為「{0}」,當電力不足時傳送帶和儲存設施將無法運作。 如果設定為「{1}」,傳送帶和儲存設施會以最高優先順序消耗電力,但是沒有電力時仍可正常運作。 最後,傳送帶和儲存設施的電力消耗也可以完全禁用。
GameDiff__QuickActionsCostDiff Quick actions cost 快速動作成本
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery 調整快速動作(例如快速交付)的凝聚力成本
GameDiff__QuickRepair Quick repair 快速修復
GameDiff__RainYieldDiff Rainwater yield 降雨量
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. 影響降雨所產生的水量。
GameDiff__ResearchCostDiff Research cost 研究成本
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task. 調整每項研究任務所需的時間和資源量。
GameDiff__ResourceMiningDiff Ore mining yield 礦石開採量
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. 增加或減少礦石和沙子的開採量。如果增加,相较於標準設定, 挖掘機將從相同規模的礦床中開採出更多的礦石。
GameDiff__SettlementConsumptionDiff Settlement consumption 定居點消費
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. 影響您的民眾消耗多少食物、服務和商品。
GameDiff__ShipsNoFuel Ship out of fuel 船隻燃料耗盡
GameDiff__SolarPowerDiff Solar power production 太陽能發電量
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels 影響太陽能板的發電量
GameDiff__Starvation Starvation effects 飢餓時影響
GameDiff__TreesGrowthDiff Trees growth speed 樹木生長速度
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. 影響樹木的生長速度。
GameDiff__UnityProductionDiff Unity generation 凝聚力生成
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements. 影響在定居點中產生多少凝聚力。
GameDiff__VehiclesNoFuel Vehicle out of fuel 車輛燃料耗盡
GameDiff__WeatherDifficulty Weather 天氣
GameDiff__WorldMinesNoUnity World mine out of Unity 凝聚力不足時的世界地圖礦脈
GameDiff__WorldMinesReservesDiff World mines deposits 世界地圖礦產的礦藏
GameDiff__WorldMinesReservesDiff_Tooltip Affects size of deposits in the world mines (for instance quartz mines or oil rigs). 影響世界地圖的礦脈(例如石英礦或石油井)中資源的多少。

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English Chinese (Traditional)
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String information

Context
GameDiff__FarmsYieldDiff_Tooltip
Source string comment
Setting that affects a new game difficulty. For instance 'amount of starting resources'.
String age
2 years ago
Source string age
2 years ago
Translation file
zh_Hant.po, string 781