Translation

Autosave__Interval_Minutes
English how often should we autosave, example: 'Every 10 minutes' how often should we autosave, example: 'Every 10 minutes'
Context English Chinese (Traditional)
AssignedTrucks__MineTower_Tooltip Assigned trucks will automatically serve all the excavators assigned to this tower. 被指派的卡車會自動為同樣在這座塔的挖土機運貨。
AssignedTrucks__Title Assigned trucks 被指派的卡車
AssignedTrucks__TreeHarvester_Tooltip Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester. 被指派的卡車會跟隨這台伐木機並等它上料。卡車會運送這些木頭到工廠或倉庫,並回到伐木機這邊。
AssignedTrucksEnforce__Title Accept assigned only 只准許已指派的車輛
AssignedTrucksEnforce__Tooltip When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here. 當勾選之後,只有已指派的交通工具可以收集或運送這裡的貨物。
AssignVehicleBtn__NotAvailable There are no available vehicles of this type 該車輛類型沒有未指派的車輛可以指派
AssignVehicleBtn__Tooltip Click to assign this type of vehicle 點擊以指派此類型車輛
AudioEffectsVolume__Ambient Ambient sounds (e.g. weather) 環境音(例如天氣)
AudioEffectsVolume__EffectsGroup Effects volume 效果音音量
AudioEffectsVolume__Entities Entities (e.g. machines, vehicles) 整體音量(例如機具、交通工具等等)
AudioEffectsVolume__Master Master volume 主音量
AudioEffectsVolume__Music Music volume 音樂音量
AudioEffectsVolume__UI User interface 使用者介面
AudioSettings_Title Audio 音效
Autosave__Interval Autosave interval 自動存檔頻率
Autosave__Interval_Minutes Every {0} minute 每 {0} 分鐘
AvailableToAssign Available to assign 可指派
AverageProduction Avg. production 平均產量
AvgDamage Avg. damage 平均傷害
BackgroundFpsLimitRenderingSetting__Name FPS limit in background 背景運行時FPS限制
BakingUnit__desc Bakes organic products such as bread. 烘焙有機產品,例如麵包。
BakingUnit__name Baking unit 烘焙裝置
Balance_LatestTransactions Latest transactions 最近交易
BalancerPrioritization__Title Prioritization 優先等級
BalancerPrioritization__Tooltip You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way. 你可以選擇哪個接口優先。如果你開啟某處「輸出」優先,所有輸入的產品都會往該處輸出。如果該出口滿載,剩餘的輸入才會從其他輸出口出去,「輸入優先」也是類似的邏輯。
BalancerRatios__Inputs Enforce strictly even inputs 保持嚴格平均輸入
BalancerRatios__Outputs Enforce strictly even outputs 保持嚴格平均輸出
BalancerRatios__Title Even I/O ratios 進/出口比例
BalancerRatios__Tooltip You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way. 你可以選擇強制保持嚴格平均輸入/輸出產品比例。如果你設定保持嚴格平均輸出比例,產品會平均地輸出到兩個出口港。如果某個港口無法接受更多產品,輸出會暫停,直到港口有空間為止。嚴格平均輸入比例也是類似的方式。
BarrierCorner__name Barrier (corner) 護欄(拐角)
BarrierCross__name Barrier (cross) 護欄(交叉)
Context English Chinese (Traditional)
AssignedTrucks__Building_Tooltip Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines. 指派交通工具會排除這棟建築物的轉送貨物。這表示無論何時指派交通工具到這棟建築,它要不是貨物的來源,不然就是目的地。這可以結合路線指定,以形成補給線。
AssignedTrucks__FuelStation_Tooltip Assigned trucks will automatically refuel all the nearby excavators and tree harvesters. 被指派的卡車會自動為鄰近的挖掘機與鋸木機加油。
AssignedTrucks__MineTower_Tooltip Assigned trucks will automatically serve all the excavators assigned to this tower. 被指派的卡車會自動為同樣在這座塔的挖土機運貨。
AssignedTrucks__Title Assigned trucks 被指派的卡車
AssignedTrucks__TreeHarvester_Tooltip Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester. 被指派的卡車會跟隨這台伐木機並等它上料。卡車會運送這些木頭到工廠或倉庫,並回到伐木機這邊。
AssignVehicleBtn__NotAvailable There are no available vehicles of this type 該車輛類型沒有未指派的車輛可以指派
AssignVehicleBtn__Tooltip Click to assign this type of vehicle 點擊以指派此類型車輛
AudioEffectsVolume__Ambient Ambient sounds (e.g. weather) 環境音(例如天氣)
AudioEffectsVolume__EffectsGroup Effects volume 效果音音量
AudioEffectsVolume__Entities Entities (e.g. machines, vehicles) 整體音量(例如機具、交通工具等等)
AudioEffectsVolume__Master Master volume 主音量
AudioEffectsVolume__Music Music volume 音樂音量
AudioEffectsVolume__UI User interface 使用者介面
AudioSettings_Title Audio 音效
Autosave__Interval Autosave interval 自動存檔頻率
Autosave__Interval_Minutes Every {0} minute 每 {0} 分鐘
AvailableToAssign Available to assign 可指派
AverageProduction Avg. production 平均產量
AvgDamage Avg. damage 平均傷害
BackgroundFpsLimitRenderingSetting__Name FPS limit in background 背景運行時FPS限制
BakingUnit__desc Bakes organic products such as bread. 烘焙有機產品,例如麵包。
BakingUnit__name Baking unit 烘焙裝置
BalancerPrioritization__Title Prioritization 優先等級
BalancerPrioritization__Tooltip You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way. 你可以選擇哪個接口優先。如果你開啟某處「輸出」優先,所有輸入的產品都會往該處輸出。如果該出口滿載,剩餘的輸入才會從其他輸出口出去,「輸入優先」也是類似的邏輯。
BalancerRatios__Inputs Enforce strictly even inputs 保持嚴格平均輸入
BalancerRatios__Outputs Enforce strictly even outputs 保持嚴格平均輸出
BalancerRatios__Title Even I/O ratios 進/出口比例
BalancerRatios__Tooltip You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way. 你可以選擇強制保持嚴格平均輸入/輸出產品比例。如果你設定保持嚴格平均輸出比例,產品會平均地輸出到兩個出口港。如果某個港口無法接受更多產品,輸出會暫停,直到港口有空間為止。嚴格平均輸入比例也是類似的方式。
Balance_LatestTransactions Latest transactions 最近交易
BarrierCorner__name Barrier (corner) 護欄(拐角)

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English Chinese (Traditional)
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String information

Context
Autosave__Interval_Minutes
Source string comment
how often should we autosave, example: 'Every 10 minutes' how often should we autosave, example: 'Every 10 minutes'
String age
2 years ago
Source string age
2 years ago
Translation file
zh_Hant.po, string 112