Translation

GameDiff__QuickActionsCostDiff
English Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
Context English Thai
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
GameDiff__FarmsYieldDiff Farms yield
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses.
GameDiff__FuelConsumptionDiff Fuel consumption
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair
GameDiff__RainYieldDiff Rainwater yield
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
GameDiff__SettlementConsumptionDiff Settlement consumption
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed
Context English Thai
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
GameDiff__FarmsYieldDiff Farms yield
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses.
GameDiff__FuelConsumptionDiff Fuel consumption
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair
GameDiff__RainYieldDiff Rainwater yield
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
GameDiff__SettlementConsumptionDiff Settlement consumption
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
Context English Thai
GameDiff__BaseHealthDiff Base health
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population.
GameDiff__ComputingLow Consumer out of computing
GameDiff__ConstructionCostsDiff Construction costs
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles.
GameDiff__ConsumerBroken Consumer out of maintenance
GameDiff__DeconstructionRefund Deconstruction refund
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate
GameDiff__ExtraContractsProfit Contracts profitability
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts.
GameDiff__ExtraStartingMaterial Extra starting materials
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits.
GameDiff__FarmsYieldDiff Farms yield
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses.
GameDiff__FuelConsumptionDiff Fuel consumption
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair
GameDiff__RainYieldDiff Rainwater yield
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting.
GameDiff__SettlementConsumptionDiff Settlement consumption
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow.
GameDiff__UnityProductionDiff Unity generation
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements.
GameDiff__VehiclesNoFuel Vehicle out of fuel
GameDiff__WeatherDifficulty Weather สภาพอากาศ
GameDiff__WorldMinesNoUnity World mine out of Unity
GameDiff__WorldMinesReservesDiff World mines deposits
GameDiff__WorldMinesReservesDiff_Tooltip Affects size of deposits in the world mines (for instance quartz mines or oil rigs).

Loading…

No matching activity found.

Browse all component changes

Things to check

Variants

There are 51 variants of this string.

View

Glossary

English Thai
No related strings found in the glossary.

String information

Context
GameDiff__QuickActionsCostDiff
Source string comment
Title of a setting that affects a new game difficulty. For instance 'amount of starting resources'. Check '_Tooltip' for more details explanation.
String age
8 months ago
Source string age
8 months ago
Translation file
th.po, string 794