Translation

Example "Farm: Corn lost due to lack of water"

CropDiedNoWater__name
English notification, any strings in curly braces { } must be preserved and non-translated
Context English Slovak
Crop_DurationLeft__Tooltip Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
Crop_Flowers__name Flowers
Crop_Fruits__name Fruits
Crop_GreenManure__name Green manure
Crop_NoCrop__name No crop
Crop_Poppy__name Poppy
Crop_Potato__name Potato
Crop_Soybeans__name Soybeans
Crop_SugarCane__name Sugar cane
Crop_TreeSapling__name Tree sapling
Crop_Vegetables__name Vegetables
Crop_Wheat__name Wheat
CropCouldNotBeStored__name Farm: Could not store all {0} after harvest
CropDiedNoFertility__name Farm: {0} lost due to lack of fertility
CropDiedNoMaintenance__name Farm: {0} lost due to lack of workers
CropDiedNoWater__name Farm: {0} lost due to lack of water
CropHarvestNow__Action Harvest now
CropHarvestNow__Tooltip Will harvest the current crop prematurely. Estimated yield: {0}
CropHarvestStats__Open Harvest stats
CropHarvestStats__Title Previous harvest stats
CropLacksMaintenance__name Farm: {0} lacks workers
CropOverdue {0} without water. Crop will survive up to {1}
CropOverdue__Tooltip Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
CropRequiresGreenhouse Greenhouse required
CropSchedule Crop schedule
CropSchedule__Tooltip Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
CropScheduleSkip__Tooltip Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
CropState__DeadNoFertility Dead: low fertility
CropState__DeadNoMaintenance Dead: no workers
CropState__DeadNoWater Dead: no water
CropState__RemovedForChange Removed for change
Context English Slovak
CopperElectrolysis__name Copper electrolysis
CopySettings__Tooltip Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
CopyString__Action Copy
CopyString__Success Copied to clipboard!
CopyString__Tooltip Click to copy the source string into the clipboard.
CopyTool Copy
CopyTool__NoCopyTooltip Hold the shortcut key to prevent copying original configuration while placing new structures
CopyTool__Tooltip Click or drag over an area of structures to copy them.
Costs Costs
CraterStaticIslandMap__desc The remnants of a colossal meteorite impact have given rise to the Crater, unearthing a treasure trove of valuable natural resources. But beware: the ringing mountains are all that stands between your factory and a watery end. They’re a tempting target for excavation and expansion, though, so careful planning and preparation is advised. Hey, if we have any trouble with water, I volunteer Jimmy to build a levee – he’s been looking for something to take his mind off Insula Mortis.

This unique map is part of the Supporter’s edition, thanks for your generous support, Captain!
CraterStaticIslandMap__name The Crater
Credits Credits
CropCouldNotBeStored__name Farm: Could not store all {0} after harvest
CropDiedNoFertility__name Farm: {0} lost due to lack of fertility
CropDiedNoMaintenance__name Farm: {0} lost due to lack of workers
CropDiedNoWater__name Farm: {0} lost due to lack of water
CropHarvestNow__Action Harvest now
CropHarvestNow__Tooltip Will harvest the current crop prematurely. Estimated yield: {0}
CropHarvestStats__Open Harvest stats
CropHarvestStats__Title Previous harvest stats
CropLacksMaintenance__name Farm: {0} lacks workers
CropOverdue {0} without water. Crop will survive up to {1}
CropOverdue__Tooltip Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
CropRequiresGreenhouse Greenhouse required
CropSchedule Crop schedule
CropScheduleSkip__Tooltip Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
CropSchedule__Tooltip Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
CropState__DeadNoFertility Dead: low fertility
CropState__DeadNoMaintenance Dead: no workers
CropState__DeadNoWater Dead: no water

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Example "Farm: Corn lost due to lack of water"

Context
CropDiedNoWater__name
Source string comment
notification, any strings in curly braces { } must be preserved and non-translated
String age
2 years ago
Source string age
3 years ago
Translation file
sk.po, string 389