Translation

HealthBonus__desc
English policy / edict which can enabled by the player in their Captain's office. {0}=15%
Context English Norwegian Bokmål
GroundReserveTooltip__Groundwater Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much. Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
GroundReserveTooltip__Oil Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map. Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
GrowthPause__desc Disables natural pop growth
GrowthPause__name Growth pause
Gun0__name Gun (basic) Fyrtårn
Gun1__name Gun I (front) Skipsmotor
Gun1Rear__name Gun I (rear) Knuser
Gun2__name Gun II (front) Skipsmotor II
Gun2Rear__name Gun II (rear) Knuser
Gun3__name Gun III (front) Skipsmotor III
Gun3Rear__name Gun III (rear) Knuser
HeadquartersT1__desc Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
HeadquartersT1__QuickTrade__desc Also adds {0} increase in quick trade volume.
Health Health
Health__Tooltip Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
HealthBonus__desc Increase safety conditions to get extra +{0} health points.
HealthBonus__name Health boost
HealthCareNeed__name Hospitals
HealthPointsCat_AirPollution__name Air pollution
HealthPointsCat_AirPollutionShips__name Ships pollution
HealthPointsCat_AirPollutionVehicles__name Vehicles pollution
HealthPointsCat_Base__name Base
HealthPointsCat_Disease__name Disease
HealthPointsCat_Edicts__name Edicts
HealthPointsCat_Food__name Food
HealthPointsCat_Healthcare__name Healthcare
HealthPointsCat_LandfillPollution__name Landfill pollution
HealthPointsCat_WasteInSettlement__name Settlement waste
HealthPointsCat_WaterPollution__name Water pollution
HeavyRainWeather__name Heavy rain Skyete
HitPoints Hit points Hit points
Context English Norwegian Bokmål
GoTo__Tooltip Enables you to click on a specific spot to manually order this vehicle to drive there
GroundReserveTooltip__Groundwater Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much. Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
GroundReserveTooltip__Oil Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map. Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
GrowthPause__desc Disables natural pop growth
GrowthPause__name Growth pause
Gun0__name Gun (basic) Fyrtårn
Gun1Rear__name Gun I (rear) Knuser
Gun1__name Gun I (front) Skipsmotor
Gun2Rear__name Gun II (rear) Knuser
Gun2__name Gun II (front) Skipsmotor II
Gun3Rear__name Gun III (rear) Knuser
Gun3__name Gun III (front) Skipsmotor III
HeadquartersT1__desc Enables you to declare edicts that can significantly affect your island's population and industry. Some edicts can provide you with benefits but may cost you monthly Unity. Other edicts can generate monthly Unity, but these typically require you to provides something in return. Edicts can be toggled anytime.
HeadquartersT1__QuickTrade__desc Also adds {0} increase in quick trade volume.
Health Health
HealthBonus__desc Increase safety conditions to get extra +{0} health points.
HealthBonus__name Health boost
HealthCareNeed__name Hospitals
HealthPointsCat_AirPollutionShips__name Ships pollution
HealthPointsCat_AirPollutionVehicles__name Vehicles pollution
HealthPointsCat_AirPollution__name Air pollution
HealthPointsCat_Base__name Base
HealthPointsCat_Disease__name Disease
HealthPointsCat_Edicts__name Edicts
HealthPointsCat_Food__name Food
HealthPointsCat_Healthcare__name Healthcare
HealthPointsCat_LandfillPollution__name Landfill pollution
HealthPointsCat_WasteInSettlement__name Settlement waste
HealthPointsCat_WaterPollution__name Water pollution
Health__Tooltip Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.

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Glossary

English Norwegian Bokmål
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String information

Context
HealthBonus__desc
Source string comment
policy / edict which can enabled by the player in their Captain's office. {0}=15%
String age
a year ago
Source string age
a year ago
Translation file
nb_NO.po, string 993