Translation

EntityMonthlyUnitTooltip__NotEnough
English tooltip that explains the panel that shows monthly unity consumed in a machine / building
Context English Norwegian Bokmål
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Data forbrukes når den er i drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Data generert når den er operativ
EntityElectricityConsumptionTooltip Electricity consumed when operational Elektrisitet forbukes under drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maksimal strømproduksjon generert
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedlig Unity forbruk
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Rask nødreparasjon som koster Unity
EntityStatus Status Status
EntityStatus___NuclearReactor_Overheated Overheated Fult lager
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Ødelagt
EntityStatus__Clearing Clearing Tømmes
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Gror
EntityStatus__Farm_LowFertility Low fertility Lav fruktbarhet
EntityStatus__Farm_NoCrop No crop selected Ingen avling valgt
EntityStatus__Farm_NoWater No water Ingen vann
EntityStatus__FullOutput Full output Utgang full
EntityStatus__FullStorage Full storage Fult lager
EntityStatus__Idle Idle Uvirksom
Context English Norwegian Bokmål
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Data forbrukes når den er i drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Data generert når den er operativ
EntityElectricityConsumptionTooltip Electricity consumed when operational Elektrisitet forbukes under drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maksimal strømproduksjon generert
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedlig Unity forbruk
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Rask nødreparasjon som koster Unity
EntityStatus Status Status
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Ødelagt
EntityStatus__Clearing Clearing Tømmes
EntityStatus__Datacenter_NoServers No servers
EntityStatus__Farm_Growing Growing Gror
EntityStatus__Farm_LowFertility Low fertility Lav fruktbarhet
EntityStatus__Farm_NoCrop No crop selected Ingen avling valgt
EntityStatus__Farm_NoWater No water Ingen vann
EntityStatus__FullOutput Full output Utgang full
EntityStatus__FullStorage Full storage Fult lager
EntityStatus__Idle Idle Uvirksom

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Glossary

English Norwegian Bokmål
Unity Enhet Glossary

String information

Context
EntityMonthlyUnitTooltip__NotEnough
Source string comment
tooltip that explains the panel that shows monthly unity consumed in a machine / building
String age
7 months ago
Source string age
7 months ago
Translation file
nb_NO.po, string 577