Translation

EntityElectricityConsumptionTooltip__Consuming
English tooltip for the electricity consumption status in machine / building inspector
Context English Norwegian Bokmål
Enemy Enemy Fiende
EngineT1__name Ship engine Skipsmotor
EngineT2__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT2__name Ship engine II Skipsmotor II
EngineT3__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT3__name Ship engine III Skipsmotor III
EntityBreakdownChance breakdown chance: {0} sjanse for sammenbrudd: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Data forbrukes når den er i drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Data generert når den er operativ
EntityElectricityConsumptionTooltip Electricity consumed when operational Elektrisitet forbukes under drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maksimal strømproduksjon generert
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedlig Unity forbruk
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Rask nødreparasjon som koster Unity
EntityStatus Status Status
EntityStatus___NuclearReactor_Overheated Overheated Fult lager
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Ødelagt
EntityStatus__Clearing Clearing Tømmes
Context English Norwegian Bokmål
Enemy Enemy Fiende
EngineT1__name Ship engine Skipsmotor
EngineT2__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT2__name Ship engine II Skipsmotor II
EngineT3__desc Increases speed and range of the ship. Øker fart og rekkevidde på skipet.
EngineT3__name Ship engine III Skipsmotor III
EntityBreakdownChance breakdown chance: {0} sjanse for sammenbrudd: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Data forbrukes når den er i drift
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Data generert når den er operativ
EntityElectricityConsumptionTooltip Electricity consumed when operational Elektrisitet forbukes under drift
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maksimal strømproduksjon generert
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedlig Unity forbruk
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
EntityMonthlyUnitTooltip__NotConsuming Monthly Unity consumed when operational (currently not consuming)
EntityMonthlyUnitTooltip__NotEnough Monthly Unity required to operate (currently not enough)
EntityRepair__Tooltip Emergency quick-repair that costs Unity Rask nødreparasjon som koster Unity
EntityStatus Status Status
EntityStatus__AnimalFarm_NoAnimals No animals
EntityStatus__AnimalFarm_NoFood No food
EntityStatus__Broken Broken Ødelagt
EntityStatus__Clearing Clearing Tømmes

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Glossary

English Norwegian Bokmål
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String information

Context
EntityElectricityConsumptionTooltip__Consuming
Source string comment
tooltip for the electricity consumption status in machine / building inspector
String age
a year ago
Source string age
a year ago
Translation file
nb_NO.po, string 569