Translation

GameDiff__RainYieldDiff_Tooltip
English Setting that affects a new game difficulty. For instance 'amount of starting resources'. Setting that affects a new game difficulty. For instance 'amount of starting resources'.
Context English Italian
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. Influenza il consumo di carburante dei veicoli e delle navi da carico.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption Consumo dei punti manutenzione
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair Riparazione immediata
GameDiff__RainYieldDiff Rainwater yield Resa dell'acqua piovana
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. Influenza quanta acqua è generata dalla pioggia.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield Resa dei minerali
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
GameDiff__SettlementConsumptionDiff Settlement consumption Consumi dell'insediamento
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed Velocità di crescita degli alberi
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. Influisce sulla velocità di crescita degli alberi.
GameDiff__UnityProductionDiff Unity generation Produzione Unity
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements. Influenza quanto Unity è prodotto negli insediamenti.
GameDiff__VehiclesNoFuel Vehicle out of fuel
Context English Italian
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. Influenza il consumo di carburante dei veicoli e delle navi da carico.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption Consumo dei punti manutenzione
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair Riparazione immediata
GameDiff__RainYieldDiff Rainwater yield Resa dell'acqua piovana
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. Influenza quanta acqua è generata dalla pioggia.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield Resa dei minerali
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
GameDiff__SettlementConsumptionDiff Settlement consumption Consumi dell'insediamento
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed Velocità di crescita degli alberi
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. Influisce sulla velocità di crescita degli alberi.
GameDiff__UnityProductionDiff Unity generation Produzione Unity
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements. Influenza quanto Unity è prodotto negli insediamenti.
Context English Italian
GameDiff__BaseHealthDiff Base health Salute di base
GameDiff__BaseHealthDiff_Tooltip Affects the baseline health of your population. Influisce sulla salute di base della tua popolazione.
GameDiff__ComputingLow Consumer out of computing
GameDiff__ConstructionCostsDiff Construction costs Costi di costruzione
GameDiff__ConstructionCostsDiff_Tooltip Affects construction costs of entities such as machines, building, vehicles. Influisce sui costi di costruzione di entità come macchine, edifici, veicoli.
GameDiff__ConsumerBroken Consumer out of maintenance
GameDiff__DeconstructionRefund Deconstruction refund
GameDiff__DeconstructionRefund_Tooltip Affects how much material is returned back when deconstructing buildings, machines and vehicles.
GameDiff__DiseaseMortalityDiff Disease mortality rate
GameDiff__ExtraContractsProfit Contracts profitability Redditività dei contratti
GameDiff__ExtraContractsProfit_Tooltip Extra free goods received when trading via contracts.
GameDiff__ExtraStartingMaterial Extra starting materials Materiali di partenza aggiuntivi
GameDiff__ExtraStartingMaterial_Tooltip Extra starting materials and materials returned when scrapping ruined buildings. Affects also extra size of island's crude oil deposits. Materiali di partenza aggiuntivi e più materiali quando si smantellano gli edifici abbandonati. Influenza anche le dimensioni extra dei depositi di petrolio dell'isola.
GameDiff__FarmsYieldDiff Farms yield Rendimento delle fattorie
GameDiff__FarmsYieldDiff_Tooltip Affects yield of all farms and greenhouses. Influisce sulla resa di tutte le fattorie e serre.
GameDiff__FuelConsumptionDiff Fuel consumption Consumo di carburante
GameDiff__FuelConsumptionDiff_Tooltip Affects fuel consumption of vehicles and cargo ships. Influenza il consumo di carburante dei veicoli e delle navi da carico.
GameDiff__GroundwaterPumpLow Pump out of water
GameDiff__LoansDifficulty Loan conditions
GameDiff__MaintenanceDiff Maintenance consumption Consumo dei punti manutenzione
GameDiff__OreSorting Mixed ore sorting
GameDiff__OreSorting_Tooltip If enabled, mined mixed materials in trucks must be processed at a dedicated sorting facility
GameDiff__PollutionDiff Pollution impact
GameDiff__PollutionDiff_Tooltip Affects pollution intensity.
GameDiff__PowerLow Consumer out of power
GameDiff__PowerSetting Power for belts & storages
GameDiff__PowerSetting_Tooltip Determines whether belts & storages will consume power and how. If power is set to '{0}', belts & storages will NOT work when low on power. If set to '{1}', power is consumed with the highest priority but belts & storages will still work despite having no power. Finally, power consumption for belts & storages can be disabled entirely.
GameDiff__QuickActionsCostDiff Quick actions cost
GameDiff__QuickActionsCostDiff_Tooltip Adjusts the Unity cost for quick actions, like quick delivery
GameDiff__QuickRepair Quick repair Riparazione immediata
GameDiff__RainYieldDiff Rainwater yield Resa dell'acqua piovana
GameDiff__RainYieldDiff_Tooltip Affects how much water is generated from rain. Influenza quanta acqua è generata dalla pioggia.
GameDiff__ResearchCostDiff Research cost
GameDiff__ResearchCostDiff_Tooltip Adjusts the amount of time and resources required for each research task.
GameDiff__ResourceMiningDiff Ore mining yield Resa dei minerali
GameDiff__ResourceMiningDiff_Tooltip Increases or reduces the mined amount of ores and sand. If increased, excavators will mine more ore from the same-sized deposit compared to what they would mine for standard setting. Aumenta o diminuisce la quantità di minerali e sabbia. Se aumentato, gli escavatori troveranno più risorse rispetto al settaggio standard, a parità di grandezza del deposito.
GameDiff__SettlementConsumptionDiff Settlement consumption Consumi dell'insediamento
GameDiff__SettlementConsumptionDiff_Tooltip Affects how much food, services, goods is consumed by your population. Influenza la quantità di cibo, servizi e merci consumata dalla popolazione.
GameDiff__ShipsNoFuel Ship out of fuel
GameDiff__SolarPowerDiff Solar power production
GameDiff__SolarPowerDiff_Tooltip Affects how much electricity is generated by solar panels
GameDiff__Starvation Starvation effects
GameDiff__TreesGrowthDiff Trees growth speed Velocità di crescita degli alberi
GameDiff__TreesGrowthDiff_Tooltip Affects how fast trees grow. Influisce sulla velocità di crescita degli alberi.
GameDiff__UnityProductionDiff Unity generation Produzione Unity
GameDiff__UnityProductionDiff_Tooltip Affects how much Unity is produced in settlements. Influenza quanto Unity è prodotto negli insediamenti.
GameDiff__VehiclesNoFuel Vehicle out of fuel
GameDiff__WeatherDifficulty Weather Meteo
GameDiff__WorldMinesNoUnity World mine out of Unity
GameDiff__WorldMinesReservesDiff World mines deposits Depositi minerari mondiali
GameDiff__WorldMinesReservesDiff_Tooltip Affects size of deposits in the world mines (for instance quartz mines or oil rigs). Influisce sulla dimensione dei depositi nelle miniere mondiali (ad esempio miniere di quarzo o piattaforme petrolifere).

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Captain of Industry / GameItalian

2 years ago
2 years ago
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Glossary

English Italian
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String information

Context
GameDiff__RainYieldDiff_Tooltip
Source string comment
Setting that affects a new game difficulty. For instance 'amount of starting resources'. Setting that affects a new game difficulty. For instance 'amount of starting resources'.
String age
2 years ago
Source string age
2 years ago
Translation file
it.po, string 798