Translation

HousingDemandIncrease__Tooltip
English tooltip tooltip
Context English Italian
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods Beni per la casa
Housing__desc Primitive housing for {0} people made of shipping containers. Abitazioni primitive per {0} persone fatte di container.
Housing__name Housing Alloggi
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
HousingCap Total capacity
housingCategory__name Housing & services Alloggi & servizi
HousingDemandIncrease Increased demands Aumento della domanda
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. L'edilizia abitativa ha aumentato le richieste oltre al suo consumo regolare. Questo è tipico dei livelli abitativi più avanzati.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. Alloggi avanzati per {0} persone che offrono più comfort. Può inoltre prevedere un aumento mensile dell'Unity se l'alloggio è dotato dei servizi richiesti.
HousingT2__name Housing II Alloggi II
HousingT3__name Housing III Alloggi III
HousingUnityBonus Unity bonus Bonus Unity
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. Se tutte le esigenze elencate di seguito sono soddisfatte, questo alloggio fornirà un bonus di Unity in aggiunta alla sua normale generazione di Unity da tutti i servizi provvisti.
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance. Trasforma diversi tipi di carburante tra loro per contrastare lo squilibrio dei consumi.
HydroCrackerT1__name Cracking unit Unità di fessurazione
HydrogenReformer__name Hydrogen reformer Sintetizzatore idrogeno
ImportantAnnouncementTitle Important announcement
ImportBlueprint__Fail Failed to import the given string.
ImportBlueprint__Success New blueprint added!
ImportBlueprint__Title Import from string
ImportPriority Import Import
ImportPriority__ShipCargoTooltip Truck priority for deliveries of materials that are requested to be loaded onto the ship. Priorità del camion per le consegne di materiali che devono essere caricati sulla nave.
ImportPriority__ShipFuelTooltip Trucks priority for fuel deliveries. Priorità dei camion per le consegne di carburante.
Context English Italian
Homeless__name Not enough housing, settlement is overcrowded Alloggi insufficienti, l'insediamento è sovraffollato
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods Beni per la casa
HousingCap Total capacity
housingCategory__name Housing & services Alloggi & servizi
HousingDemandIncrease Increased demands Aumento della domanda
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing. L'edilizia abitativa ha aumentato le richieste oltre al suo consumo regolare. Questo è tipico dei livelli abitativi più avanzati.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services. Alloggi avanzati per {0} persone che offrono più comfort. Può inoltre prevedere un aumento mensile dell'Unity se l'alloggio è dotato dei servizi richiesti.
HousingT2__name Housing II Alloggi II
HousingT3__name Housing III Alloggi III
HousingUnityBonus Unity bonus Bonus Unity
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it. Se tutte le esigenze elencate di seguito sono soddisfatte, questo alloggio fornirà un bonus di Unity in aggiunta alla sua normale generazione di Unity da tutti i servizi provvisti.
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
Housing__desc Primitive housing for {0} people made of shipping containers. Abitazioni primitive per {0} persone fatte di container.
Housing__name Housing Alloggi
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance. Trasforma diversi tipi di carburante tra loro per contrastare lo squilibrio dei consumi.
HydroCrackerT1__name Cracking unit Unità di fessurazione
HydrogenReformer__name Hydrogen reformer Sintetizzatore idrogeno
ImportantAnnouncementTitle Important announcement
ImportBlueprint__Fail Failed to import the given string.
ImportBlueprint__Success New blueprint added!

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User avatar Cladione

Suggestion accepted

Captain of Industry / GameItalian

2 years ago
User avatar Elgoa95

Suggestion added

Captain of Industry / GameItalian

3 years ago
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Variants

There are 2 variants of this string.

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Glossary

English Italian
consumption consumo Glossary
increased aumentato Glossary
of di Glossary

String information

Context
HousingDemandIncrease__Tooltip
Source string comment
tooltip tooltip
String age
3 years ago
Source string age
3 years ago
Translation file
it.po, string 1028