Translation

FoodHealth__CategoryTooltip
English tooltip for a food category that informs that players might receive health bonus for it, if they provide it
Context English Hebrew
FlipShortcut__Tooltip Press the shortcut key to flip
Flywheel__desc Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
Flywheel__name Flywheel
FollowVehicleTooltip Makes the camera follow this vehicle. Pan camera or click this button to cancel.
Food Food
FoodCategoriesSatisfied {0} category satisfied
FoodCategory_Carbs__name Carbs
FoodCategory_Protein__name Protein
FoodCategory_Treats__name Treats
FoodCategory_Vitamins__name Vitamins
FoodConsumptionIncrease__desc Food consumption increased by {0}
FoodConsumptionIncrease__name Plenty of food
FoodConsumptionReduction__desc Food consumption reduced by {0}
FoodConsumptionReduction__name Food saver
FoodFeedInfo feeds {0} person
FoodHealth__CategoryTooltip This food category participates in health bonus if provided.
FoodHealth__Title Health bonus
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply
FoodSupplyTitle__TooltipForSettlement The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
ForestryTower__desc Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
ForestryTower__name Forestry control tower
FpsLimitOption__NoLimit No limit
Context English Hebrew
FlipShortcut__Tooltip Press the shortcut key to flip
Flywheel__desc Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
Flywheel__name Flywheel
FollowVehicleTooltip Makes the camera follow this vehicle. Pan camera or click this button to cancel.
Food Food
FoodCategoriesSatisfied {0} category satisfied
FoodCategory_Carbs__name Carbs
FoodCategory_Protein__name Protein
FoodCategory_Treats__name Treats
FoodCategory_Vitamins__name Vitamins
FoodConsumptionIncrease__desc Food consumption increased by {0}
FoodConsumptionIncrease__name Plenty of food
FoodConsumptionReduction__desc Food consumption reduced by {0}
FoodConsumptionReduction__name Food saver
FoodFeedInfo feeds {0} person
FoodHealth__CategoryTooltip This food category participates in health bonus if provided.
FoodHealth__Title Health bonus
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply
FoodSupplyTitle__TooltipForSettlement The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
ForestryTower__desc Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
ForestryTower__name Forestry control tower

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English Hebrew
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String information

Context
FoodHealth__CategoryTooltip
Source string comment
tooltip for a food category that informs that players might receive health bonus for it, if they provide it
String age
2 years ago
Source string age
2 years ago
Translation file
he.po, string 729