Translation

TutorialOnTerDumping__part10
English {0} = Mine control tower, {1} - waste
Context English Hebrew
TutorialOnSmelting__part7 Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
TutorialOnStorage__part1 It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
TutorialOnStorage__part2 For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
TutorialOnStorage__part3 A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
TutorialOnStorage__part4 For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
TutorialOnStorage__part5 Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
TutorialOnStorage__part6 You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
TutorialOnStorage__part7 Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
TutorialOnStoragesAndTransports__name Storages with transports
TutorialOnTerDumping__colorsDesc1 The colored outlines on the designation squares lets you determine many things.
TutorialOnTerDumping__colorsDesc2 <b>light green square</b>: is accessible and will be used
TutorialOnTerDumping__colorsDesc3 <b>yellow green square with a red outline</b>: is not accessible yet
TutorialOnTerDumping__colorsDesc4 <b>darkened green square</b>: already fulfilled and will be ignored
TutorialOnTerDumping__colorsDesc5 The numbers on the designation indicate the height of the terrain level.
TutorialOnTerDumping__part1 To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
TutorialOnTerDumping__part10 The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
TutorialOnTerDumping__part10Heading {0} dumping filter
TutorialOnTerDumping__part2 Dumping designations show what the terrain will look like when completed.
TutorialOnTerDumping__part3 The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
TutorialOnTerDumping__part4 The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
TutorialOnTerDumping__part5 The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
TutorialOnTerDumping__part7 Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
TutorialOnTerDumping__part8 There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
TutorialOnTerDumping__part8Heading What can be dumped
TutorialOnTerDumping__part9 Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
TutorialOnTerDumping__part9Heading Global dump filters
TutorialOnTransports__name Pipes & conveyor belts
TutorialOnTransports2__height Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
TutorialOnTransports2__part1 Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
TutorialOnTransports2__part2 You can see which products are making trucks the most busy in the {0} tab.
TutorialOnTransports2__part3 Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
Context English Hebrew
TutorialOnSmelting__part7 Watch the furnace recipe in progress whilst trucks automatically supply it with {0} and coal. Iron slabs produced in a {1} will be stored there until trucks can find a place for them to be delivered. Later, you will be able to unlock and build conveyor belts to deliver iron directly to your production buildings or storage.
TutorialOnStoragesAndTransports__name Storages with transports
TutorialOnStorage__part1 It is beneficial to use conveyor belts and pipes to transport goods from production buildings to storages and let trucks to balance the inventory between storages. This helps keep truck utilization high since they can always travel fully loaded. It also gives machines an extra input and output buffer for uninterrupted operation.
TutorialOnStorage__part2 For example, {0} can benefit by having {1} and {2} storage silos attached via conveyor belts.
TutorialOnStorage__part3 A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
TutorialOnStorage__part4 For storages that you do not want full (such as {0}, pictured below), you can use the <b>{1}</b> slider to set the threshold which vehicles will automatically retrieve materials and store them at another available storage.
TutorialOnStorage__part5 Note that the red/green sliders have no effect on connected transports. For example, a storage set to <b>{0}</b> will still continue to output products via connected transports, ignoring any rules set to the storage.
TutorialOnStorage__part6 You can also <b>set up alerts</b> to be notified if the storage becomes either too full or too empty which would prevent connected machines from performing correctly. This is ideal for alerting you if a critical material providing storage, such as coal to a power plant, is running low.
TutorialOnStorage__part7 Once machines are connected via transports and a first product is delivered / received, trucks will no longer try to deliver / receive that type of product. You can manually override this behavior via the logistics panel in each machine in {0} and {1} panels.
TutorialOnTerDumping__colorsDesc1 The colored outlines on the designation squares lets you determine many things.
TutorialOnTerDumping__colorsDesc2 <b>light green square</b>: is accessible and will be used
TutorialOnTerDumping__colorsDesc3 <b>yellow green square with a red outline</b>: is not accessible yet
TutorialOnTerDumping__colorsDesc4 <b>darkened green square</b>: already fulfilled and will be ignored
TutorialOnTerDumping__colorsDesc5 The numbers on the designation indicate the height of the terrain level.
TutorialOnTerDumping__part1 To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
TutorialOnTerDumping__part10 The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
TutorialOnTerDumping__part10Heading {0} dumping filter
TutorialOnTerDumping__part2 Dumping designations show what the terrain will look like when completed.
TutorialOnTerDumping__part3 The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
TutorialOnTerDumping__part4 The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
TutorialOnTerDumping__part5 The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
TutorialOnTerDumping__part7 Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
TutorialOnTerDumping__part8 There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
TutorialOnTerDumping__part8Heading What can be dumped
TutorialOnTerDumping__part9 Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
TutorialOnTerDumping__part9Heading Global dump filters
TutorialOnTransports2__height Trucks can go under any conveyors or pipes that are at height {0} or higher. However, taller vehicles such as excavators cannot go under them. In order to let taller vehicles pass, you must build a {1}.
TutorialOnTransports2__part1 Transports (pipes and conveyor belts) are an alternative way of transporting products around your factory. They reduce demands on your truck logistics and make product deliveries more steady.
TutorialOnTransports2__part2 You can see which products are making trucks the most busy in the {0} tab.
TutorialOnTransports2__part3 Split and merge transports by simply connecting them to each other. If you need control over priorities and ratios, research {0} to get balancers with advanced capabilities.
Context English Hebrew
TutorialOnTerDumping__colorsDesc1 The colored outlines on the designation squares lets you determine many things.
TutorialOnTerDumping__colorsDesc2 <b>light green square</b>: is accessible and will be used
TutorialOnTerDumping__colorsDesc3 <b>yellow green square with a red outline</b>: is not accessible yet
TutorialOnTerDumping__colorsDesc4 <b>darkened green square</b>: already fulfilled and will be ignored
TutorialOnTerDumping__colorsDesc5 The numbers on the designation indicate the height of the terrain level.
TutorialOnTerDumping__part1 To dump materials on the terrain, select the <b>dumping designation tool</b> {0} in the bottom toolbar (1). Hover over the terrain to see your starting direction and elevation of the tool (2). Left click and drag to create a dumping designation (3). Important is that <b>dump designations should start at or below terrain</b>, otherwise they cannot be accessed by trucks.
TutorialOnTerDumping__part10 The {0} has the option to filter what products can be dumped within its managed area. This managed area ignores the global dumping filter which is ideal for restricting what materials can be dumped. For example, you can only allow {1} to be dumped in a specific area by removing it from the global dumping filter and adding it to dumpable products in the {0} window.
TutorialOnTerDumping__part10Heading {0} dumping filter
TutorialOnTerDumping__part2 Dumping designations show what the terrain will look like when completed.
TutorialOnTerDumping__part3 The {0} key will toggle the designation tool between a sloped designation (1) for placing terrain in an ascending / descending ramp and flat designation (2).
TutorialOnTerDumping__part4 The {0} key (1) will rotate ramp designations clockwise to choose which direction the slope will go. When snapped to another designation the {0} key just toggles the slope (2).
TutorialOnTerDumping__part5 The {0} and {1} keys (1) will raise (2) and lower (3) the designation respectively, allowing you to control the target height. Remember that dumping designations with all edges above the terrain cannot be accessed by trucks.
TutorialOnTerDumping__part7 Trucks dump products automatically. If there is a dumpable product that needs to be disposed of and no machine or storage that accepts it, trucks will automatically navigate to the nearest designation to dump it.
TutorialOnTerDumping__part8 There are many products that can be dumped. If you are ever curious if a product can be dumped, open the <b>Recipes screen</b> {0} by clicking on the icon in the bottom right (1), navigate to the product (2), and check if dumping is an option for consumption (3).
TutorialOnTerDumping__part8Heading What can be dumped
TutorialOnTerDumping__part9 Global dump filters choose what products can be dumped in designated areas across the island by default. For example, if you only wanted {0} and {1} used as dumping materials, you could remove any other products listed there besides those two.
TutorialOnTerDumping__part9Heading Global dump filters

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Glossary

English Hebrew
area אֵזוֹר Glossary

String information

Context
TutorialOnTerDumping__part10
Source string comment
{0} = Mine control tower, {1} - waste
String age
a year ago
Source string age
a year ago
Translation file
he.po, string 2764