Translation

MapResources_EasyToReach_Tooltip
English Tooltip explaining resources toggle in the map selection screen, {0} replaced with number.
Context English Hebrew
MaintenanceReduction__name Maintenance reducer
MakeDefault Make default
MakeDefault__ConstructionTooltip Set this priority to be the default one for all constructions and upgrades.
MakeDefault__DeconstructionTooltip Set this priority to be the default one for all deconstructions.
ManagedArea__EditAction Edit area
ManagedArea__Info Managed area: {0}
ManagedDesignation__EditAction Edit designation
ManualSaveInProgress Save in progress ...
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTree__desc Maple tree
MapleTreeDry__desc Maple tree (dry)
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting
Mechanic_Realism__Pumps Pumps stop working if groundwater is depleted
Mechanic_Realism__ShipsFuel Ships can't move without fuel and can't use Unity as a remedy
Context English Hebrew
Maintenance__EntityTooltip This entity needs regular maintenance to function. See maintenance depot for details.
MakeDefault Make default
MakeDefault__ConstructionTooltip Set this priority to be the default one for all constructions and upgrades.
MakeDefault__DeconstructionTooltip Set this priority to be the default one for all deconstructions.
ManagedArea__EditAction Edit area
ManagedArea__Info Managed area: {0}
ManagedDesignation__EditAction Edit designation
ManualSaveInProgress Save in progress ...
Map Map
MapArea__Flat Flat area
MapArea__Land Land area
MapArea__Total Map size
MapInvalid Map not selected or the file is corrupted.
MapleTreeDry__desc Maple tree (dry)
MapleTree__desc Maple tree
MapResources_EasyToReach_Tooltip When on, shows resources that are easy to reach: those not submerged under the ocean and within {0} tiles deep.
MapResources_ShowPins Show on the map
MapResources_ShowPinsTooltip Show resources on the map
MapResources_Title Map resources
MapSize_XY {0} × {1} km
MatchesFound {0} match
MaxCapacity Max. capacity
MaxWeaponRange Max. weapon range
Mechanics Mechanics
Mechanic_Casual__InfiniteMines Impact from power and computing outages is reduced
Mechanic_Casual__LogisticsPower Belts and storage units don’t require electricity
Mechanic_Casual__Title Casual
Mechanic_Casual__WorldMines World mines produce less resources when Unity is low, rather than stopping entirely
Mechanic_OreSorting__OreSorting Mined mixed materials in trucks must be processed at a dedicated sorting facility
Mechanic_OreSorting__Title Ore sorting

Loading…

No matching activity found.

Browse all component changes

Glossary

English Hebrew
No related strings found in the glossary.

String information

Context
MapResources_EasyToReach_Tooltip
Source string comment
Tooltip explaining resources toggle in the map selection screen, {0} replaced with number.
String age
7 months ago
Source string age
7 months ago
Translation file
he.po, string 1316