Translation

CropStats__MoreDueToFertility
English item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
Context English Greek
CropOverdue__Tooltip Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
CropRequiresGreenhouse Greenhouse required
CropSchedule Crop schedule
CropSchedule__Tooltip Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
CropScheduleSkip__Tooltip Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
CropState__DeadNoFertility Dead: low fertility
CropState__DeadNoMaintenance Dead: no workers
CropState__DeadNoWater Dead: no water
CropState__RemovedForChange Removed for change
CropStats__DelayedDueToWater Was delayed by {0} due to lack of water
CropStats__LessDueEarlyHarvest {0} less yield due to premature harvest
CropStats__LessDueToFertility {0} less due to lack of fertility
CropStats__LessDueToWater {0} less yield due to lack of water
CropStats__MonthsWithoutWater Was {0} without water
CropStats__MoreDueToBonus {0} more yield thanks to bonus such as edicts
CropStats__MoreDueToFertility {0} more yield thanks to fertility
CropWaiting__Fertility Waiting for better fertility
CropWaiting__NoReason Cannot start, waiting
CropWaiting__Water Waiting for water or rain
CropWillDrySoon__name Farm: {0} will dry out due to lack of water
Crusher__desc Crushes ores into more fine grained materials so they can be used in advanced processing.
Crusher__name Crusher
CrusherLarge__desc Large crusher for better efficiency and increased throughput.
CrusherLarge__name Crusher (large)
CurlandMap__desc Welcome to Curland, the slender and elongated island bursting with space and natural riches. Its curly shape adds a delightful challenge to constructing sizable factories – prepare to make a robust logistics network capable of traversing the lengthy distances along its elegant curl. For the adventurous, consider connecting the ends to establish a circular logistics loop, turning the island's weakness into a strategic advantage. Rumors of a substantial crude oil deposit circulate, but it has yet to be found.
CurlandMap__name Curland
CurrentDisease__Info Months left: {0} | Health: {1} | Mortality: {2}
CurrentDisease__NoDisease No active disease
CurrentDisease__Title Current disease
CurrentDisease__Tooltip From time to time diseases appear in your settlement. Some diseases occur as a consequence of lack of facilities in your settlement. Some are just seasonal diseases that can't be affected much. When your ship goes for explorations, her crew can bring more severe versions of seasonal diseases back to the island.
CurrentResearch Current research
Context English Greek
CropOverdue__Tooltip Total accumulated delay during which this crop wasn't growing due to lack of water. This is typically fine for early farms and crops with low water sensitivity. However more sensitive crops can dry out.
CropRequiresGreenhouse Greenhouse required
CropSchedule Crop schedule
CropScheduleSkip__Tooltip Click to force the farm to move to the next slot in the schedule; any progress made on the current crop will be lost.
CropSchedule__Tooltip Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
CropState__DeadNoFertility Dead: low fertility
CropState__DeadNoMaintenance Dead: no workers
CropState__DeadNoWater Dead: no water
CropState__RemovedForChange Removed for change
CropStats__DelayedDueToWater Was delayed by {0} due to lack of water
CropStats__LessDueEarlyHarvest {0} less yield due to premature harvest
CropStats__LessDueToFertility {0} less due to lack of fertility
CropStats__LessDueToWater {0} less yield due to lack of water
CropStats__MonthsWithoutWater Was {0} without water
CropStats__MoreDueToBonus {0} more yield thanks to bonus such as edicts
CropStats__MoreDueToFertility {0} more yield thanks to fertility
CropWaiting__Fertility Waiting for better fertility
CropWaiting__NoReason Cannot start, waiting
CropWaiting__Water Waiting for water or rain
CropWillDrySoon__name Farm: {0} will dry out due to lack of water
Crop_Canola__name Canola
Crop_Corn__name Corn
Crop_DurationLeft Estimate: {0} in {1}
Crop_DurationLeft__Tooltip Duration left to harvest this crop as long as there is enough water. Otherwise delays will occur.
Crop_Flowers__name Flowers
Crop_Fruits__name Fruits
Crop_GreenManure__name Green manure
Crop_NoCrop__name No crop
Crop_Poppy__name Poppy
Crop_Potato__name Potato

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English Greek
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String information

Context
CropStats__MoreDueToFertility
Source string comment
item in crop harvest stats explaining that farm produced {0} more quantity thanks to extra fertility
String age
a year ago
Source string age
a year ago
Translation file
el.po, string 411