Translation

TransportSnappingOff__Title
English label showing that transport snapping is currently disabled (we show it as it can confuse players), please be consistent with TransportTool__PortSnapTooltip
Context English Greek
TradeStatus__CantAfford You don't have enough products to trade with
TradeStatus__Info Products will be delivered to your trading dock immediately
TradeStatus__Info_Animal Animals will be transported to your farm immediately
TradeStatus__Info_CargoShip The ship will be immediately available after the purchase
TradeStatus__NoSpaceInFarm Not enough space in animal farm or no animal farm built
TradeStatus__NoTradeDock You need to build a trading dock first
TradeStatus__NoUnity Not enough Unity
TradeStatus__SoldOut Sold out - come back later
TradeStatus__TradeDockNotOperational Trade dock is not in operational state or ship access is blocked
TradeTitle Trade
TradeWithVillage Trade with a village
TransportedProducts Transported products
TransportHeightTooltip Height: {0}
TransportMode Transport build
transportsCategory__name Transports
TransportSnappingOff__Title Belts & pipes snapping is off
TransportSnappingOff__Tooltip You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
TransportsPillar__desc Pillar that supports transports.
TransportsPillar__name Pillar
TransportTool__NoTurnTooltip Hold the shortcut key to enforce straight belt / pipe without any turns.
TransportTool__PortBlockTooltip Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
TransportTool__PortSnapTooltip Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
TransportTool__TieBreakTooltip Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
TransportTooLong__HowToResolve To make transport shorter, you can split it with connector or balancer.
TransportTooLong__name {entity} is too long
TrCutError__ConstructionAlreadyStarted Construction already started
TreeHarvesterT1__desc A machine for harvesting trees. Make sure to assign service trucks to use it. It cannot pass under transports.
TreeHarvesterT1__name Tree harvester
TreeHarvesterT2__desc There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.
TreeHarvesterT2__name Large tree harvester
TreeHarvesterT2H__name Large tree harvester
Context English Greek
TradeStatus__Info_Animal Animals will be transported to your farm immediately
TradeStatus__Info_CargoShip The ship will be immediately available after the purchase
TradeStatus__NoSpaceInFarm Not enough space in animal farm or no animal farm built
TradeStatus__NoTradeDock You need to build a trading dock first
TradeStatus__NoUnity Not enough Unity
TradeStatus__SoldOut Sold out - come back later
TradeStatus__TradeDockNotOperational Trade dock is not in operational state or ship access is blocked
TradeTitle Trade
TradeWithVillage Trade with a village
Trade__Action Trade
Trade__SoldOut Sold out
TransportedProducts Transported products
TransportHeightTooltip Height: {0}
TransportMode Transport build
transportsCategory__name Transports
TransportSnappingOff__Title Belts & pipes snapping is off
TransportSnappingOff__Tooltip You have disabled snapping of belts & pipes. This is useful when trying to stack them on top of each other. But it is not suitable for regular building. You can disable this by pressing the {0} key.
TransportsPillar__desc Pillar that supports transports.
TransportsPillar__name Pillar
TransportTooLong__HowToResolve To make transport shorter, you can split it with connector or balancer.
TransportTooLong__name {entity} is too long
TransportTool__NoTurnTooltip Hold the shortcut key to enforce straight belt / pipe without any turns.
TransportTool__PortBlockTooltip Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
TransportTool__PortSnapTooltip Press the shortcut key to toggle automatic snapping. It is useful to disable snapping when building belts / pipes on top of each other.
TransportTool__TieBreakTooltip Hold the shortcut key to get an alternative option of placement in case there are multiple ones with the same cost.
TrCutError__ConstructionAlreadyStarted Construction already started
TreeHarvesterT1__desc A machine for harvesting trees. Make sure to assign service trucks to use it. It cannot pass under transports.
TreeHarvesterT1__name Tree harvester
TreeHarvesterT2H__name Large tree harvester
TreeHarvesterT2__desc There is nothing that can harvest trees faster than this machine. Make sure you assign plenty of service trucks to it to keep up with the amount of harvested wood.

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English Greek
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String information

Context
TransportSnappingOff__Title
Source string comment
label showing that transport snapping is currently disabled (we show it as it can confuse players), please be consistent with TransportTool__PortSnapTooltip
String age
a year ago
Source string age
a year ago
Translation file
el.po, string 2545