Translation

Autosave__Interval
English title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes' title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
Context English Danish
AssignedTrucks__FuelStation_Tooltip Assigned trucks will automatically refuel all the nearby excavators and tree harvesters. Tildelte lastbiler tanker automatisk alle nærliggende grave- og skovningmaskiner, og opretholder brændstofreserve for denne station.
AssignedTrucks__MineTower_Tooltip Assigned trucks will automatically serve all the excavators assigned to this tower. Tildelte lastbiler betjener automatisk alle gravemaskiner, der er tildelt dette tårn.
AssignedTrucks__Title Assigned trucks Tildelte lastbiler
AssignedTrucks__TreeHarvester_Tooltip Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester. Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
AssignedTrucksEnforce__Title Accept assigned only Tildelte gravemaskiner
AssignedTrucksEnforce__Tooltip When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here. When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
AssignVehicleBtn__NotAvailable There are no available vehicles of this type
AssignVehicleBtn__Tooltip Click to assign this type of vehicle
AudioEffectsVolume__Ambient Ambient sounds (e.g. weather) Omgivende lyde (f.eks. Vejr)
AudioEffectsVolume__EffectsGroup Effects volume
AudioEffectsVolume__Entities Entities (e.g. machines, vehicles) Enheder (f.eks. Maskiner, køretøjer)
AudioEffectsVolume__Master Master volume Effects volume
AudioEffectsVolume__Music Music volume
AudioEffectsVolume__UI User interface Brugergrænseflade
AudioSettings_Title Audio Lyd
Autosave__Interval Autosave interval Autosave interval
Autosave__Interval_Minutes Every {0} minute Every {0} minute
AvailableToAssign Available to assign Available to assign
AverageProduction Avg. production Avg. production
AvgDamage Avg. damage Avg. damage
BackgroundFpsLimitRenderingSetting__Name FPS limit in background
BakingUnit__desc Bakes organic products such as bread.
BakingUnit__name Baking unit
Balance_LatestTransactions Latest transactions
BalancerPrioritization__Title Prioritization Prioritering
BalancerPrioritization__Tooltip You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way. You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
BalancerRatios__Inputs Enforce strictly even inputs Keep strictly even inputs
BalancerRatios__Outputs Enforce strictly even outputs Keep strictly even outputs
BalancerRatios__Title Even I/O ratios Even I/O ratios
BalancerRatios__Tooltip You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way. You can chose to force strictly even input/output product ratio. If you enable strict output ratio, products will be output to both output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
BarrierCorner__name Barrier (corner)
Context English Danish
AssignedTrucksEnforce__Tooltip When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here. When enabled, only the assigned vehicles below will be allowed to collect or deliver cargo here.
AssignedTrucks__Building_Tooltip Assigned vehicles will be allocated to transfer cargo exclusively for this building. This means that anytime an assigned vehicle performs a delivery this building has to be either source or destination of the cargo. This can be combined with routes assignment to form dedicated supply lines. Tildelte køretøjer vil blive tildelt til at overføre last udelukkende til denne bygning. Dette betyder, at hver gang et tildelt køretøj udfører en levering, skal denne bygning enten være kilden eller destinationen for lasten. Dette kan kombineres med rutetildeling for at danne dedikerede forsyningslinjer.
AssignedTrucks__FuelStation_Tooltip Assigned trucks will automatically refuel all the nearby excavators and tree harvesters. Tildelte lastbiler tanker automatisk alle nærliggende grave- og skovningmaskiner, og opretholder brændstofreserve for denne station.
AssignedTrucks__MineTower_Tooltip Assigned trucks will automatically serve all the excavators assigned to this tower. Tildelte lastbiler betjener automatisk alle gravemaskiner, der er tildelt dette tårn.
AssignedTrucks__Title Assigned trucks Tildelte lastbiler
AssignedTrucks__TreeHarvester_Tooltip Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester. Assigned trucks will follow this harvester which will load them with wood. Trucks will deliver the wood to the factory and return back to the harvester.
AssignVehicleBtn__NotAvailable There are no available vehicles of this type
AssignVehicleBtn__Tooltip Click to assign this type of vehicle
AudioEffectsVolume__Ambient Ambient sounds (e.g. weather) Omgivende lyde (f.eks. Vejr)
AudioEffectsVolume__EffectsGroup Effects volume
AudioEffectsVolume__Entities Entities (e.g. machines, vehicles) Enheder (f.eks. Maskiner, køretøjer)
AudioEffectsVolume__Master Master volume Effects volume
AudioEffectsVolume__Music Music volume
AudioEffectsVolume__UI User interface Brugergrænseflade
AudioSettings_Title Audio Lyd
Autosave__Interval Autosave interval Autosave interval
Autosave__Interval_Minutes Every {0} minute Every {0} minute
AvailableToAssign Available to assign Available to assign
AverageProduction Avg. production Avg. production
AvgDamage Avg. damage Avg. damage
BackgroundFpsLimitRenderingSetting__Name FPS limit in background
BakingUnit__desc Bakes organic products such as bread.
BakingUnit__name Baking unit
BalancerPrioritization__Title Prioritization Prioritering
BalancerPrioritization__Tooltip You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way. You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
BalancerRatios__Inputs Enforce strictly even inputs Keep strictly even inputs
BalancerRatios__Outputs Enforce strictly even outputs Keep strictly even outputs
BalancerRatios__Title Even I/O ratios Even I/O ratios
BalancerRatios__Tooltip You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way. You can chose to force strictly even input/output product ratio. If you enable strict output ratio, products will be output to both output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
Balance_LatestTransactions Latest transactions
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Captain of Industry / GameDanish

2 years ago
User avatar chlister

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Captain of Industry / GameDanish

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English Danish
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String information

Context
Autosave__Interval
Source string comment
title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes' title for autosave interval (how often should we autosave the game for the player - e.g. 'every 10 minutes'
String age
2 years ago
Source string age
2 years ago
Translation file
da.po, string 111