Translation

FoodConsumptionReduction__desc
English policy / edict which can enabled by the player in their Captain's office. {0}=15%
Context English Danish
FlatConveyorT2__name Flat conveyor II Panserbeklædning II
FlatConveyorT3__name Flat conveyor III Flat conveyor III
Fleet__name The Ship Fleet
FlipShortcut__Tooltip Press the shortcut key to flip
Flywheel__desc Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
Flywheel__name Flywheel Flywheel
FollowVehicleTooltip Makes the camera follow this vehicle. Pan camera or click this button to cancel.
Food Food
FoodCategoriesSatisfied {0} category satisfied
FoodCategory_Carbs__name Carbs
FoodCategory_Protein__name Protein
FoodCategory_Treats__name Treats
FoodCategory_Vitamins__name Vitamins
FoodConsumptionIncrease__desc Food consumption increased by {0}
FoodConsumptionIncrease__name Plenty of food Plenty of food
FoodConsumptionReduction__desc Food consumption reduced by {0}
FoodConsumptionReduction__name Food saver Food saver
FoodFeedInfo feeds {0} person
FoodHealth__CategoryTooltip This food category participates in health bonus if provided.
FoodHealth__Title Health bonus
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply Food supply
FoodSupplyTitle__TooltipForSettlement The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets. The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
Context English Danish
FlatConveyorT2__name Flat conveyor II Panserbeklædning II
FlatConveyorT3__name Flat conveyor III Flat conveyor III
Fleet__name The Ship Fleet
FlipShortcut__Tooltip Press the shortcut key to flip
Flywheel__desc Flywheel is able to store {0} worth of mechanical power as inertia of a spinning mass. It slowly loses power only if all other entities on the same shaft are idle (not consuming or producing mechanical power).
Flywheel__name Flywheel Flywheel
FollowVehicleTooltip Makes the camera follow this vehicle. Pan camera or click this button to cancel.
Food Food
FoodCategoriesSatisfied {0} category satisfied
FoodCategory_Carbs__name Carbs
FoodCategory_Protein__name Protein
FoodCategory_Treats__name Treats
FoodCategory_Vitamins__name Vitamins
FoodConsumptionIncrease__desc Food consumption increased by {0}
FoodConsumptionIncrease__name Plenty of food Plenty of food
FoodConsumptionReduction__desc Food consumption reduced by {0}
FoodConsumptionReduction__name Food saver Food saver
FoodFeedInfo feeds {0} person
FoodHealth__CategoryTooltip This food category participates in health bonus if provided.
FoodHealth__Title Health bonus
FoodHealth__Tooltip Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
FoodInSettlement__Title Food in settlement
FoodInSettlement__Tooltip Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
FoodLeftMainPanel__Tooltip Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
FoodMill__desc Grinds organic products into a fine powder or oil.
FoodMill__name Mill
FoodNeed__name Food Food
FoodProcessor__desc Can produce different types of food from given ingredients.
FoodProcessor__name Food processor
FoodSupplyTitle Food supply Food supply

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Glossary

English Danish
consumption forbrug Glossary

String information

Context
FoodConsumptionReduction__desc
Source string comment
policy / edict which can enabled by the player in their Captain's office. {0}=15%
String age
a year ago
Source string age
a year ago
Translation file
da.po, string 726