Translation

EntityBreakdownChance
English example: 'breakdown chance: 20%'
Context English Danish
ElectricityDisplayTooltip current demand / current production | Total production capacity
ElectricityStats Electricity statistics Electricity statistics
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. Elektrificeret samlebånd som er hurtigere og kan producere mere avanceret produkter.
Electrolyzer__name Electrolyzer Elektrolysator
ElectrolyzerT2__name Electrolyzer II
Empty Empty Tom
Enabled Enabled Enabled
EnableMods__ToggleLabel Enable mods (restart required) Enable mods (restart required)
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
Enemy Enemy Fjende
EngineT1__name Ship engine Ship engine
EngineT2__desc Increases speed and range of the ship. Forøger hastigheden og rækkeviden på skibet.
EngineT2__name Ship engine II Ship engine II
EngineT3__desc Increases speed and range of the ship. Forøger hastigheden og rækkeviden på skibet.
EngineT3__name Ship engine III Ship engine III
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityComputingConsumptionTooltip Computing consumed when operational Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedligt forbug af sammenhold
EntityMonthlyUnitTooltip__Consuming Monthly Unity that is currently being consumed
Context English Danish
Electricity__Kw {0} KW {0} KW
Electricity__Mw {0} MW
ElectrolyzerT2__name Electrolyzer II
Electrolyzer__desc Decomposes a product into simpler substances by passing an electric current through it. Elektrificeret samlebånd som er hurtigere og kan producere mere avanceret produkter.
Electrolyzer__name Electrolyzer Elektrolysator
Empty Empty Tom
Enabled Enabled Enabled
EnableMods__ToggleLabel Enable mods (restart required) Enable mods (restart required)
EnableMods__Tooltip Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk. Warning: Mods can execute arbitrary code and access any files on your machine, even connect to the internet. Only use mods that you trust. Use mods only at your own risk.
Enemy Enemy Fjende
EngineT1__name Ship engine Ship engine
EngineT2__desc Increases speed and range of the ship. Forøger hastigheden og rækkeviden på skibet.
EngineT2__name Ship engine II Ship engine II
EngineT3__desc Increases speed and range of the ship. Forøger hastigheden og rækkeviden på skibet.
EngineT3__name Ship engine III Ship engine III
EntityBreakdownChance breakdown chance: {0}
EntityCannotBeReachedDesc Some or all vehicles are struggling to reach this target, make sure there is an accessible path or disable target's logistics requests.
EntityCannotBeReached__name Vehicles can't reach {entity}.
EntityComputingConsumptionTooltip Computing consumed when operational Computing consumed when operational
EntityComputingConsumptionTooltip__Consuming Computing that is currently being consumed
EntityComputingConsumptionTooltip__NotConsuming Computing consumed when operational (currently not consuming)
EntityComputingConsumptionTooltip__NotEnough Computing required to operate (currently not enough)
EntityComputingProductionTooltip Computing generated when operational Computing generated when operational
EntityElectricityConsumptionTooltip Electricity consumed when operational Electricity consumed when operational
EntityElectricityConsumptionTooltip__Consuming Electricity that is currently being consumed
EntityElectricityConsumptionTooltip__NotConsuming Electricity consumed when operational (currently not consuming)
EntityElectricityConsumptionTooltip__NotEnough Electricity required to operate (currently not enough)
EntityElectricityProductionTooltip Maximal electricity output generated Maximal electricity output generated
EntityMayCollapseUnevenTerrain__name Building {entity} may collapse due to uneven terrain
EntityMonthlyUnitTooltip Monthly Unity consumed Månedligt forbug af sammenhold
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Suggested change:

a year ago

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User avatar Mulsker

Suggestion added

Captain of Industry / GameDanish

a year ago
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Glossary

English Danish
No related strings found in the glossary.

String information

Context
EntityBreakdownChance
Source string comment
example: 'breakdown chance: 20%'
String age
a year ago
Source string age
a year ago
Translation file
da.po, string 560