Translation

TutorialOnIronOre__part2
English {0} = iron ore, {1} = iron scrap
Context English Czech
TutorialOnFertility__rotation1 Growing the same crop more than once in a row will impose <b>{0} penalty</b> on fertility. This can be avoided by planting different crops in a crop rotation schedule. You can plant {1} which does not yield any useful products but helps to regenerate soil fertility and eliminates same-crop fertility penalty when planted between other crops.
TutorialOnFertility__rotation2 You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
TutorialOnFertility__rotationHeading Crop rotation
TutorialOnFurnace__name Iron Scrap smelting Tavení železa
TutorialOnHealth__name Health & pollution Zdraví a znečištění
TutorialOnHealth__part1 Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline. Vaše populace má zdraví. Pokud je zdraví pozitivní, vaše populace roste a poskytuje vám další Soudržnost. Pokud je zdraví záporné, vaše populace začne klesat.
TutorialOnHealth__part2 You can increase your population's health by providing them with a variety of food, water, and healthcare. Zdravotní stav obyvatelstva můžete zlepšit tím, že jim poskytnete různé potraviny, vodu a zdravotní péči.
TutorialOnHealth__part2Heading Positive effects Pozitivní dopady
TutorialOnHealth__part3 Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit. Zdravotní stav obyvatelstva se snižuje, pokud vypouštíte znečištění - do ovzduší nebo do vody. Znečištění na vašem ostrově je globální, takže přemístění kouřových komínů dále od vaší osady nepomůže. Je dobré si hlídat, kolik znečištění vypouštíte.
TutorialOnHealth__part3Heading Negative effects Negativní dopady
TutorialOnHealth__part4 When something emits pollution, it is displayed in the right side of the recipe UI as shown below. Když něco emituje znečištění, zobrazí se to v uživatelském rozhraní, jak je znázorněno níže.
TutorialOnHealth__part5a Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
TutorialOnHealth__part5b There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
TutorialOnHealth__part5Heading Diseases Nemoci
TutorialOnIronOre__part1 The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
TutorialOnIronOre__part2 The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
TutorialOnIronOre__part3 With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
TutorialOnIronOreSmelting__name Iron ore smelting
TutorialOnMaintenance__name Maintenance
TutorialOnMaintenance__part1 Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
TutorialOnMaintenance__part2 In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
TutorialOnMaintenance__part3 You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).
TutorialOnMineTower__name Mining Těžba&skládkování
TutorialOnMining__part1 You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
TutorialOnMining__part10 Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
TutorialOnMining__part11 Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
TutorialOnMining__part11Header Creating Ramps
TutorialOnMining__part12 Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
TutorialOnMining__part13 You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
TutorialOnMining__part13Header Resources layer
TutorialOnMining__part2 While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.
Context English Czech
TutorialOnFertility__rotation2 You can also <b>leave the field empty</b> with no crop planted. This gives the soil time to regenerate fertility naturally but it won’t eliminate the same-crop fertility penalty on its own.
TutorialOnFertility__rotationHeading Crop rotation
TutorialOnFurnace__name Iron Scrap smelting Tavení železa
TutorialOnHealth__name Health & pollution Zdraví a znečištění
TutorialOnHealth__part1 Your population has health. If health is positive, your population grows and provides you with extra unity. If health goes negative, your population starts to decline. Vaše populace má zdraví. Pokud je zdraví pozitivní, vaše populace roste a poskytuje vám další Soudržnost. Pokud je zdraví záporné, vaše populace začne klesat.
TutorialOnHealth__part2 You can increase your population's health by providing them with a variety of food, water, and healthcare. Zdravotní stav obyvatelstva můžete zlepšit tím, že jim poskytnete různé potraviny, vodu a zdravotní péči.
TutorialOnHealth__part2Heading Positive effects Pozitivní dopady
TutorialOnHealth__part3 Your population's health decreases if you emit pollution (air or water). Pollution on your island is global, so moving smoke stacks farther from your settlement won’t help. It is a good idea to keep your eye on how much pollution you emit. Zdravotní stav obyvatelstva se snižuje, pokud vypouštíte znečištění - do ovzduší nebo do vody. Znečištění na vašem ostrově je globální, takže přemístění kouřových komínů dále od vaší osady nepomůže. Je dobré si hlídat, kolik znečištění vypouštíte.
TutorialOnHealth__part3Heading Negative effects Negativní dopady
TutorialOnHealth__part4 When something emits pollution, it is displayed in the right side of the recipe UI as shown below. Když něco emituje znečištění, zobrazí se to v uživatelském rozhraní, jak je znázorněno níže.
TutorialOnHealth__part5a Your population can suffer from diseases. There are diseases that just come and go and it is not possible to completely prevent them from happening. Providing healthcare can significantly reduce their negative impact.
TutorialOnHealth__part5b There are also diseases that can occur due to bad conditions in your settlement, for instance lack of clean water or too much trash. There are no diseases from pollution as pollution gives a health penalty directly.
TutorialOnHealth__part5Heading Diseases Nemoci
TutorialOnIronOreSmelting__name Iron ore smelting
TutorialOnIronOre__part1 The {0} can process both {1} and {2} by toggling both recipes on. To do so, turn on the <b>{1}</b> recipe by clicking on it.
TutorialOnIronOre__part2 The priority of recipe execution depends on their order which can be changed using the arrows on the left (1). If you want to prioritize {0} processing over {1}, click the <b>up arrow</b> on the <b>{0} recipe</b> for it to move above the <b>{1} recipe</b>.
TutorialOnIronOre__part3 With {0} being smelted, the {2} will produce <b>{1}</b>. {1} can be dumped anywhere on the island by placing dumping designations (unless you prevent {1} dumping by changing the <b>global dumping filter</b>). Trucks will always prioritize delivering {1} and other materials to where it is needed before dumping it (e.g. concrete production). Dumping {1} is important as typically your smelting industry will produce way more {1} than you can use. Dumping it has no pollution effect.
TutorialOnMaintenance__name Maintenance
TutorialOnMaintenance__part1 Maintenance is a crucial global resource that is required by vehicles and buildings to keep operational otherwise they break down and stop working. Maintenance level of each entity can be seen on the bottom of its window (1). In an emergency, broken entities can be instantly repaired using {0} (2).
TutorialOnMaintenance__part2 In order to produce maintenance you need to build a {0} and supply it with the necessary materials.
TutorialOnMaintenance__part3 You can see the current Maintenance amount on the right side of the screen (1). You can also see Maintenance Production and Consumption over time in the Statistics screen (2).
TutorialOnMineTower__name Mining Těžba&skládkování
TutorialOnMining__part1 You can remove any material from the terrain by mining it with your <b>excavators</b> and add material by dumping it with trucks.
TutorialOnMining__part10 Below is an example of how a mining designation starting at surface level is reachable only if it touches the surface. The top designation is reachable as denoted by the yellow color. The bottom starts one level below the surface and is not reachable, denoted by the orange color with red borders.
TutorialOnMining__part11 Use the {0} key to switch to the <b>ramp</b> mode. Then you can snap to a previous flat designations and extend a ramp from there.
TutorialOnMining__part11Header Creating Ramps
TutorialOnMining__part12 Each designation square can be mined by <b>only one excavator at a time</b>. Be sure that there are enough available designations if you have multiple excavators.
TutorialOnMining__part13 You can see available resources by toggling a resource overlay in the bottom-left corner of the screen.
TutorialOnMining__part13Header Resources layer
TutorialOnMining__part2 While dumping designations can be placed anywhere on the island, mining designations must be within a {0} managed area. With a mine control tower selected, click the {1} button to outline a new area.

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String information

Context
TutorialOnIronOre__part2
Source string comment
{0} = iron ore, {1} = iron scrap
String age
a year ago
Source string age
a year ago
Translation file
cs.po, string 2682