Translation

HouseholdGoodsConsumptionIncrease__desc
English policy / edict which can enabled by the player in their Captain's office. {0}=15%
Context English Arabic
HealthPointsCat_LandfillPollution__name Landfill pollution
HealthPointsCat_WasteInSettlement__name Settlement waste
HealthPointsCat_WaterPollution__name Water pollution
HeavyRainWeather__name Heavy rain
HitPoints Hit points
Homeless__name Not enough housing, settlement is overcrowded
HomelessLeft__name {0} homeless left the island due to lack of food.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods
Housing__desc Primitive housing for {0} people made of shipping containers.
Housing__name Housing
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
HousingCap Total capacity
housingCategory__name Housing & services
HousingDemandIncrease Increased demands
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
HousingT2__name Housing II
HousingT3__name Housing III
HousingUnityBonus Unity bonus
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
HydroCrackerT1__desc Transforms different fuel types between each other to help with consumption imbalance.
Context English Arabic
HealthPointsCat_WasteInSettlement__name Settlement waste
HealthPointsCat_WaterPollution__name Water pollution
Health__Tooltip Health of your population can be affected by many factors which will be always listed in the table below. Positive health generates Unity and also leads to growth of your population. On the other hand, negative health gives penalty to Unity and leads to decrease of your population. There are settlements services that can help you to increase health of your population, such as clean water, healthcare or food variety.
HeavyRainWeather__name Heavy rain
HitPoints Hit points
HomelessLeft__name {0} homeless left the island due to lack of food.
Homeless__name Not enough housing, settlement is overcrowded
Hospital_InputsTooltip This clinic needs to be provided with medical supplies in order to provide its services to the attached settlement. The quality of the healthcare depends on the supplies provided. Consumption of supplies can temporary increase in case there is an active disease on the island.
Hospital_MortalityReduction Mortality reduction
Hospital_MortalityReductionTooltip Reduces mortality rate of any ongoing disease. If for instance a disease has a mortality rate of 3% and the reduction is 2%, the final mortality rate will be 1%.
Hospital__desc Provides healthcare that increases overall health of your population, gives extra unity and also reduces negative effects of diseases. This building needs to be provided with medical supplies in order to work.
Hospital__name Clinic
HouseholdAppliancesConsumptionIncrease__desc Household appliances consumption increased by {0}, unity given for it increased by {1}
HouseholdAppliancesConsumptionIncrease__name More household appliances
HouseholdAppliancesNeed__name Household appliances
HouseholdGoodsConsumptionIncrease__desc Household goods consumption increased by {0}, unity given for it increased by {1}
HouseholdGoodsConsumptionIncrease__name More household goods
HouseholdGoodsNeed__name Household goods
HousingCap Total capacity
housingCategory__name Housing & services
HousingDemandIncrease Increased demands
HousingDemandIncrease__Tooltip Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
HousingT2__desc Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
HousingT2__name Housing II
HousingT3__name Housing III
HousingUnityBonus Unity bonus
HousingUnityBonus__Tooltip If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
Housing_AttachmentDesc__desc Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
Housing__desc Primitive housing for {0} people made of shipping containers.
Housing__name Housing

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Glossary

English Arabic
Unity إتحاد Glossary

String information

Context
HouseholdGoodsConsumptionIncrease__desc
Source string comment
policy / edict which can enabled by the player in their Captain's office. {0}=15%
String age
2 years ago
Source string age
2 years ago
Translation file
ar.po, string 1019