Translation

FarmFertilizersOverview__Open
English button to open overview window of all the existing fertilizers, keep short
Context English Arabic
FarmFertility__EquilibriumTooltip Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
FarmFertility__NaturalReplenish Natural replenish
FarmFertility__NaturalReplenishTooltip Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
FarmFertility__Need Fertility needed: {0}
FarmFertility__NeedTooltip Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
FarmFertility__Target TARGET: {0}
FarmFertility__Tooltip Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
FarmFertilityPenaltyNoRotation Fertility consumption is increased due to lack of rotation.
FarmFertilityTitle Soil fertility
FarmFertilizer__FertilizerConversion 1 fertilizer -> {0}
FarmFertilizer__FertilizerConversionTooltip How much soil fertility is provided by each unit of stored fertilizer.
FarmFertilizer__MaxFertility Max fertilization: {0}
FarmFertilizer__MaxFertilityTooltip Maximum fertilization target achievable with currently stored fertilizer.
FarmFertilizer__Title Stored Fertilizer
FarmFertilizer__Tooltip Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
FarmFertilizersOverview__Open Fertilizers overview
FarmFertilizersOverview__Title Fertilizers overview
FarmIrrigation__Title Irrigation tank
FarmIrrigation__Tooltip Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
FarmPlantCropHelp Click '+' to start growing
FarmT1__desc Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
FarmT1__name Farm
FarmT2__desc Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
FarmT2__name Irrigated Farm
FarmT3__desc Has {0} increased crop yield compared to the basic farm. Crops also require {1} extra water and fertility.
FarmT3__name Greenhouse
FarmT4__name Greenhouse II
FarmWater__AvgNeed Avg. need
FarmWater__Title Soil water level
FarmWater__Tooltip Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
FarmYieldIncrease__desc Farm yield increased by {0}, water demands by {1}
Context English Arabic
ExportRoutesTitle Export routes
FailureOutages Failures & outages
FarmAvgProduction__Tooltip Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
FarmCropSelector Crop selection
FarmFertility Fertility
FarmFertilityPenaltyNoRotation Fertility consumption is increased due to lack of rotation.
FarmFertilityTitle Soil fertility
FarmFertility__Equilibrium Fertility equilibrium: {0}
FarmFertility__EquilibriumTooltip Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
FarmFertility__NaturalReplenish Natural replenish
FarmFertility__NaturalReplenishTooltip Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
FarmFertility__Need Fertility needed: {0}
FarmFertility__NeedTooltip Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
FarmFertility__Target TARGET: {0}
FarmFertility__Tooltip Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
FarmFertilizersOverview__Open Fertilizers overview
FarmFertilizersOverview__Title Fertilizers overview
FarmFertilizer__FertilizerConversion 1 fertilizer -> {0}
FarmFertilizer__FertilizerConversionTooltip How much soil fertility is provided by each unit of stored fertilizer.
FarmFertilizer__MaxFertility Max fertilization: {0}
FarmFertilizer__MaxFertilityTooltip Maximum fertilization target achievable with currently stored fertilizer.
FarmFertilizer__Title Stored Fertilizer
FarmFertilizer__Tooltip Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
FarmIrrigation__Title Irrigation tank
FarmIrrigation__Tooltip Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
FarmPlantCropHelp Click '+' to start growing
FarmT1__desc Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
FarmT1__name Farm
FarmT2__desc Irrigated farm that can be connected to a source of water or fertilizer. That could be useful.
FarmT2__name Irrigated Farm
Component Translation Difference to current string
This translation Propagated Empty Captain of Industry/Game
The following string has different context, but the same source.
Empty Captain of Industry/Game

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English Arabic
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String information

Context
FarmFertilizersOverview__Open
Source string comment
button to open overview window of all the existing fertilizers, keep short
String age
2 years ago
Source string age
2 years ago
Translation file
ar.po, string 680