Translation

MiningPriority__Tooltip
English tooltip
Context English Slovak
MessageWelcome__part2V2 Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, <b>grow food</b> to feed our people, and find a way to <b>make fuel</b> for our vehicles.
MessageWelcome__part3V2 The island looks abandoned but it has plenty of natural resources that we could use. There are even some <b>abandoned buildings</b> around that we could <b>disassemble</b> for scrap.
MessageWelcome__part4V2 Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.
MessageWelcome__part5 We found out about a settlement nearby we can <b>trade with</b> in case we run out of something. They can deliver the goods to us once we have a {0}.
MessageWelcome__part6 The entire crew is counting on you after everything we have been through together. Good luck!
Metal_TerrainSurface Metal surface
MicrochipMachine__desc The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.
MicrochipMachine__name Microchip machine
MicrochipMachineT2__name Microchip machine II
MineTower__desc Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
MineTower__name Mine control tower
MineTowerNotifyFilter__Empty No notifications set
MineTowerNotifyFilter__Title Notify if cannot dispose
MineTowerNotifyFilter__Tooltip Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.
MiningPriority__Title Mining priority
MiningPriority__Tooltip When a product is selected, the excavator will prioritize mining designations containing the selected product.
MiniZip_all Connector
MiscellaneousSettings_Title Miscellaneous
ModMissing__Tooltip This mod is not installed or not the right version.
ModsAvailable__Title Mods available
ModsAvailable__Tooltip Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.
ModsInSave__Detail Mods required
ModsInSave__Tooltip Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.
MoltenConveyorFormattedFirst__desc Transports molten products.
MoltenMetalChannel__name Molten channel
MonthDurationLegend 1 month = {0}
MwSec__Unit {0} MW-seconds
Nature Nature
NavigateTo__KeyHint press {0} key to cycle through all the results
NavigateTo__Next Navigate to the next result
NavigateTo__Previous Navigate to the previous result
Context English Slovak
MessageWelcome__part2V2 Besides our initial supplies we are starting from scratch. We should start manufacturing {0} to be able to build our infrastructure, <b>grow food</b> to feed our people, and find a way to <b>make fuel</b> for our vehicles.
MessageWelcome__part3V2 The island looks abandoned but it has plenty of natural resources that we could use. There are even some <b>abandoned buildings</b> around that we could <b>disassemble</b> for scrap.
MessageWelcome__part4V2 Also we should set up a {0} so we can reinvent all the technologies we took for granted for so long.
MessageWelcome__part5 We found out about a settlement nearby we can <b>trade with</b> in case we run out of something. They can deliver the goods to us once we have a {0}.
MessageWelcome__part6 The entire crew is counting on you after everything we have been through together. Good luck!
Metal_TerrainSurface Metal surface
MicrochipMachineT2__name Microchip machine II
MicrochipMachine__desc The most sophisticated manufacturing processes where a thin monocrystalline wafer is slowly transformed into a matrix of microchips. Chips are built from many layers where each layer has to be placed with nanometer precision. This is performed in a special chamber that employs ultraviolet technology - substances reacting with light to form the layers. Microchips typically go through lot of stages including washing and coating in between. It is good to start small and then expand. Small setups can be connected in form of a loop with a sorter.
MicrochipMachine__name Microchip machine
MineTowerNotifyFilter__Empty No notifications set
MineTowerNotifyFilter__Title Notify if cannot dispose
MineTowerNotifyFilter__Tooltip Configures for which materials you want to get a notification in case the trucks assigned here cannot get rid of them. Example case is where you run out of dumping designations and mining trucks can't get rid of dirt.
MineTower__desc Enables assignment of excavators and trucks to designated mine areas. Only designated mining areas within the influence of the tower can be mined.
MineTower__name Mine control tower
MiningPriority__Title Mining priority
MiningPriority__Tooltip When a product is selected, the excavator will prioritize mining designations containing the selected product.
MiniZip_all Connector
MiscellaneousSettings_Title Miscellaneous
ModMissing__Tooltip This mod is not installed or not the right version.
ModsAvailable__Title Mods available
ModsAvailable__Tooltip Mods that are installed but are not used in the current save file. You can select mods below to include them when loading the save file. This will work only for some mods.
ModsInSave__Detail Mods required
ModsInSave__Tooltip Mods used by the current save file. You can unselect a mod to try to load the game without it. Be careful that removing a mod that is providing a new game content might not always work.
MoltenConveyorFormattedFirst__desc Transports molten products.
MoltenMetalChannel__name Molten channel
MonthDurationLegend 1 month = {0}
MwSec__Unit {0} MW-seconds
Nature Nature
NavigateTo__KeyHint press {0} key to cycle through all the results
NavigateTo__Next Navigate to the next result
User avatar Saskardin

Suggestion added

Suggested change:

11 months ago

Loading…

User avatar Saskardin

Suggestion added

Captain of Industry / GameSlovak

11 months ago
Browse all component changes

Things to check

Suggestions

There is 1 suggestion for this string.

View

Variants

There are 2 variants of this string.

View

Glossary

English Slovak
No related strings found in the glossary.

String information

Context
MiningPriority__Tooltip
Source string comment
tooltip
String age
2 years ago
Source string age
3 years ago
Translation file
sk.po, string 1391