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CropCouldNotBeStored__name
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Farm: Could not store all {0} after harvest
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| 1 |
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CropDiedNoWater__name
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Farm: {0} lost due to lack of water
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| 1 |
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CropWillDrySoon__name
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Farm: {0} will dry out due to lack of water
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| 1 |
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FarmT1__desc
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Allows growing various crops. Can be used for food production. This farm depends on rain only. To supply water from external source it needs to be upgraded.
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| 2 |
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LowFarmFertility__name
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Farm fertility is too low
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| 1 |
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NoCropToGrow__name
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Farm has no crop assigned
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| 1 |
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CropSchedule__Tooltip
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Each farm can be set up with a crop rotation schedule up to 4 seasons long. Crops will be grown in order from left to right, any missing crops will be automatically skipped. For example, to set up a two crop rotation select two crops in the schedule and leave everything else blank. Crop rotation can be important for farm’s fertility.
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| 1 |
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FarmAvgProduction__Tooltip
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Estimated average production per month of all crops in the schedule. This estimate is based on the crop growth time and soil fertility equilibrium (or the target fertility set via the slider below). Losses incurred due to lack of fertility or water are not included in this estimate. However, extra time incurred by slots that have no yield is included. To see how much food is needed, check your food market consumption report.
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| 1 |
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FarmFertility__Tooltip
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Soil fertility affects crop yield, with 60% fertility there will be only 60% yield. Most crops consume fertility by growing. Fertility replenishes naturally when below 100%, or it can be increased by growing crops that provide fertility, or by using fertilizers. Growing the same crops after each other increases their fertility consumption. Thus, it is advantageous to rotate different crops.
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| 1 |
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CropDiedNoFertility__name
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Farm: {0} lost due to lack of fertility
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| 1 |
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CropHarvestNow__Action
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Harvest now
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| 1 |
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CropHarvestStats__Open
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Harvest stats
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| 1 |
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CropHarvestStats__Title
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Previous harvest stats
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| 1 |
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FarmFertility__EquilibriumTooltip
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Fertility equilibrium is a value to which soil fertility will converge naturally for the current crop schedule. At the equilibrium, crop fertility consumption is equal to the natural replenishment rate. If there are multiple crops setup in a rotation, this value is only approximate since each crop may have different equilibrium value. Note that equilibrium does not take fertilizer into account.
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| 1 |
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FarmFertility__NaturalReplenish
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Natural replenish
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| 1 |
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FarmFertility__NaturalReplenishTooltip
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Monthly rate at which the soil fertility replenishes naturally (without fertilizer).The less fertile soil, the higher replenish rate. When soil fertility is above 100%, natural replenishment will be negative and fertility will slowly decrease.
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| 1 |
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FarmFertility__NeedTooltip
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Amount of extra fertility needed on average (for the current crop rotation) in order to reach target fertility level. This extra fertility needs to be supplied with fertilizer.
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| 1 |
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FarmFertilityTitle
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Soil fertility
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| 1 |
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FarmFertilizer__FertilizerConversionTooltip
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How much soil fertility is provided by each unit of stored fertilizer.
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| 1 |
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FarmFertilizer__MaxFertilityTooltip
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Maximum fertilization target achievable with currently stored fertilizer.
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| 1 |
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FarmFertilizer__Tooltip
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Fertilizers can be used to artificially increase soil fertility above its natural equilibrium. Some fertilizers can even raise soil fertility above 100%. Use the green slider to set the desired fertilization target. Fertilizer has to be delivered via pipes. When different types of fertilizers are delivered, their properties will be proportionally mixed.
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| 1 |
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FarmIrrigation__Tooltip
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Amount of stored water ready for irrigation. Farm will automatically start irrigation when soil water level is low. Irrigation will be always off during rain.
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| 1 |
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FarmWater__Title
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Soil water level
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| 1 |
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FarmWater__Tooltip
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Every crop needs water to grow based on its water requirements. If there is not enough water, the crop will stop growing and will start to wither. If water is not provided over longer periods of time, the crop can dry out, forcing a premature harvest. Water replenishes during the rain. Later, farms can be upgraded with an irrigation system that can provide water at any time. When nothing is growing on the farm, water will slowly evaporate. Crops can start growing only when soil has some water.
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| 1 |
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TechnologyCropRotation__desc
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Enables to set up crop rotation for farms. Can be used to increase farm's yield.
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| 1 |
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