{0} enables you to bring more people to your island and get more workers. It needs a constant supply of power from a {1}. And running the {0} requires {2}. Refugees who find you via {0} will also bring extra resources with them. Also make sure you have enough housing for new refugees as <bc>homelessness</bc> can negatively affect {2}.
{0} te permite traer más gente a tu isla y conseguir más trabajadores. Necesita un suministro constante de energía de un {1}. Y hacer funcionar {0} requiere {2}. Los refugiados que te encuentren a través de {0} también traerán consigo recursos adicionales. También asegúrate de tener suficientes viviendas para los nuevos refugiados, ya que <bc>la falta de vivienda</bc> puede afectar negativamente a {2}.
Captain, we have found the island we’ve been searching for, it was not on the map! Our ship took a lot of damage and will need major repairs in order to sail again but we should be safe here.
Capitán, hemos encontrado la isla que buscábamos, ¡no estaba en el mapa! Nuestro barco ha sufrido muchos daños y necesitará reparaciones importantes para volver a navegar, pero deberíamos estar a salvo aquí.
New feature: Blueprints * Parts of the factory can now bee saved as blueprints which are persisted between games. * Blueprints can be exported and shared with other players by copy-pasting strings. Improvements * Transport construction now locks pillars for already confirmed segments, giving greater control over pillar placement. * Optimized game save encoding resulting in 5-10% smaller save size. Fixes * Second tier of the Cargo Depot now also satisfies a goal in place of the first tier. * Assignments between entities are now honored when copy-pasting designs. * Increased max area for tools. * Cut and copy tools now correctly copy locations of transport pillars. Balancing * Reduced the number of workers required in farms. * Added recipes to digest fruit and poppy