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HouseholdGoodsConsumptionIncrease__desc
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Household goods consumption increased by {0}, unity given for it increased by {1}
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HouseholdGoodsConsumptionIncrease__name
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More household goods
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HouseholdGoodsNeed__name
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Household goods
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Housing__desc
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Primitive housing for {0} people made of shipping containers.
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Housing__name
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Housing
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Housing_AttachmentDesc__desc
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Housing can be either attached to an existing settlement to become part of it (and benefit from all the already provided services such as food). Or it can be placed independently to establish itself as a new settlement, in that case you need to attach it with service modules.
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HousingCap
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Total capacity
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housingCategory__name
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Housing & services
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HousingDemandIncrease
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Increased demands
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HousingDemandIncrease__Tooltip
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Housing has increased demands on top of its regular consumption. This is typical for more advanced tiers of housing.
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HousingT2__desc
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Advanced housing for {0} people that provides more comfort. It can also provide a monthly Unity increase if the housing is provided with required services.
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HousingT2__name
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Housing II
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HousingT3__name
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Housing III
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HousingUnityBonus
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Unity bonus
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HousingUnityBonus__Tooltip
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If all the needs listed below are satisfied, this housing will provide Unity bonus on top of its regular Unity it generates from all the services provided to it.
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HydroCrackerT1__desc
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Transforms different fuel types between each other to help with consumption imbalance.
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HydroCrackerT1__name
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Cracking unit
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HydrogenReformer__name
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Hydrogen reformer
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ImportantAnnouncementTitle
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Important announcement
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ImportBlueprint__Fail
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Failed to import the given string.
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