|
CargoModuleLooseCommon__desc
|
Cargo depot module for transferring loose materials (such as coal). It can be built in any empty slot of a cargo depot.
|
|
|
CargoModuleUnit__descUpgraded
|
Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot. Unloads cargo {0} faster comparing to the basic module.
|
|
|
CargoModuleUnitCommon__desc
|
Cargo depot module for transferring units of products (such as construction parts). It can be built in any empty slot of a cargo depot.
|
|
|
CargoShip__NoModulesBuilt
|
No cargo depot modules built.
|
|
|
CargoShip__NotEnoughToPickUp
|
Waiting until there is enough cargo to pick up.
|
|
|
CargoShip__NothingToPickUp
|
There is nothing to pick up.
|
|
|
CargoShip__ShipIsBeingUnloaded
|
Ship is being unloaded.
|
|
|
CargoShip_FuelSaver__Toggle
|
Reduce ship speed & save fuel
|
|
|
CargoShip_FuelSaver__Tooltip
|
Reduce ship speed by {0} to reduce overall fuel consumption by {1}.
|
|
|
CargoShip_JourneyOptions
|
Journey options
|
|
|
CargoShip_TripDuration
|
Round trip duration
|
|
|
CargoShip_TripDuration__Tooltip
|
Does not include the time needed to (un)load cargo on your island.
|
|
|
CargoShipCannotDepartNow__General
|
Not available
|
|
|
CargoShipCannotDepartNow__WasRequested
|
Already requested
|
|
|
CargoShipContractLacksUpoints__name
|
Not enough unity to perform assigned contract
|
|
|
CargoShipDepartNow__Action
|
Depart now
|
|
|
CargoShipDepartNow__Tooltip
|
Request the ship to depart immediately to avoid further waiting
|
|
|
CargoShipMissingFuel__name
|
{entity} is low on fuel
|
|
|
CargoShipsLimitTooltip
|
Number of ships available (repaired) / number of ships discovered.
|
|
|
CargoShipT1__desc
|
The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
|
|