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Zipper_IoPortShape_Pipe__desc
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Allows distributing and prioritizing products using any of its two input and output ports.
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OceanWaterPumpT1__name
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Seawater pump
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Product_UraniumRod__name
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Uranium rod
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FoodInSettlement__Tooltip
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Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
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ShipCannotUnload
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Cannot unload cargo! Shipyard is full.
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Kb_ToggleMiningTool__label
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Mining designations
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Electrolyzer__name
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Electrolyzer
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ProducedLastMonth
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Produced last month
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SettlementIsStarving__name
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Settlement is starving!
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StartRepairs__Tooltip
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We need to load all the required materials onto our ship and request it to deliver all the materials to this location.
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UnityCap__Tooltip
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The maximum amount of Unity that can be accumulated. Typically increases with the amount of housing and its quality.
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ResearchVehicleCapIncrease4__name
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Vehicles management IV
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Product_GlassMix__name
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Glass mix
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RemovalError__HasShipAssigned
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Cannot be removed - has a ship assigned
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CoalMine__name
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Coal mine
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Product_CrudeOil__name
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Crude oil
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FuelTank_Title
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Fuel tank
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Gun0__name
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Gun (basic)
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TransportTool__PortBlockTooltip
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Press the shortcut key to toggle port avoidance. By default belts & pipes are planned to avoid blocking any existing ports. When this is enabled, ports will be ignored and belts & pipes can be placed anywhere near them.
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LogisticsControl__On_OutputTooltip
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Truck will be allowed to pick up cargo here if possible.
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