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SettlementRecyclablesModule__descToFormat
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Collects recyclables from the attached settlement. Recyclables are generated only from products that you provide to the settlement (e.g. {0}). If a settlement does not have this module built, all recyclables end up in general waste.
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SettlementRecyclablesModule__name
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Recyclables collection
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SettlementServices__Tooltip
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Status of services provided to this settlement.
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SettlementSquare1__name
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Square (light)
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SettlementSquare2__name
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Square (dark)
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SettlementTitleWithReputation
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{0} (Reputation {1})
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SettlementWaste__Title
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Waste in settlement
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SettlementWaste__Tooltip
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Population in settlement generates waste. The amount of waste generated depends on amount of products provided to the settlement. However settlement always generates some basic amount of waste. When waste in settlement gets over limit it creates negative health effects, so it is important to collect the waste via a dedicated waste module. Waste can be dumped on the ground. However research might find new ways of dealing with waste.
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SettlementWaterModule__desc
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Provides fresh water to the attached settlement and returns waste water that needs to be disposed of. Providing fresh water to a settlement generates extra Unity and reduces health risks.
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SettlementWaterModule__name
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Water facility
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SettlingTank__name
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Settling tank
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ShadowsQualityRenderingSetting__Name
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Shadows quality
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Shaft__Status
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Max output: {0}%
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ShaftOverview
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Connected shaft
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ShaftOverview__Tooltip
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This machine is connected to a shaft that allows exchange of mechanical power. All machines connected to one shaft contribute to its inertia - stored mechanical power. When shaft is turning too slow, machines cannot use its power (denoted by red marker) and it needs to be charged up first. When inertia is low, the maximum output is limited and connected machines might not get all the power they need. Similarly, when inertia is too high, the maximum input to the shaft is limited and connected machines may not be able to deliver all produced power to the shaft. The shaft has a maximum throughput of {0}.
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ShipAutoRepair__Tooltip
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Repairs will be requested automatically whenever the ship is damaged.
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ShipAutoReturn__Toggle
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Automatically return home
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ShipAutoReturn__Tooltip
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The ship will automatically return back from the world map if it has no available locations to explore.
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ShipCannotUnload
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Cannot unload cargo! Shipyard is full.
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ShipCantVisit__BeingModified
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Ship is being modified
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