|
ResearchEdicts2__desc
|
Another set of useful edicts.
|
|
|
ResearchElectricity__name
|
Electricity
|
|
|
ResearchElectrolysis2__name
|
Electrolyzer II
|
|
|
ResearchEngine2__desc
|
Once fitted, the ship will be able to travel farther.
|
|
|
ResearchFertilizers__desc
|
Provides industrial production of chemical fertilizer.
|
|
|
ResearchFertilizers__name
|
Fertilizers
|
|
|
ResearchFoodPacking__desc
|
Enables to pack food in order to sell it via contracts.
|
|
|
ResearchFuelStation__desc
|
Tired of excavators going back and forth to refuel? Build this station and assign it some trucks.
|
|
|
ResearchHouseholdGoods__desc
|
Household goods for a settlement, generates extra Unity when provided.
|
|
|
ResearchHousing2__name
|
Housing II
|
|
|
ResearchHydrogenCell__name
|
Hydrogen cell
|
|
|
ResearchIncinerationPlant__name
|
Incineration plant
|
|
|
ResearchIndustrialMixerT2__name
|
Mixer II
|
|
|
ResearchIronSmeltingScrap__desc
|
Production of iron from metal scraps.
|
|
|
ResearchLab1__desc
|
Provides research. The more labs you have, the faster you research.
|
|
|
ResearchLab2__desc
|
Provides access to more advanced technologies. Important: this lab has to be provided with lab equipment on continuous basis in order to work. The more labs you have, the faster you research. Lab can return consumed products in form of recyclables, if recycling technology is unlocked.
|
|
|
ResearchLabTip
|
If you need to speed-up your research, you can build more research labs. But don’t forget that running them costs {0}. {0} is naturally generated in settlements when people are well and happy but can decrease when their needs are not met. You can visit the settlement to see the details.
|
|
|
ResearchLocked_LifetimeProduction
|
Shows the total accumulated lifetime production you need to achieve in order to get enough experience to perform this research.
|
|
|
ResearchMechPowerStorage__desc
|
Provides mechanical power storage and turbines auto-balancing capability.
|
|
|
ResearchNuclearReactor2__name
|
Nuclear reactor II
|
|