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FoodCategoriesSatisfied
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{0} category satisfied
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FoodConsumptionIncrease__desc
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Food consumption increased by {0}
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FoodConsumptionIncrease__name
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Plenty of food
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FoodConsumptionReduction__desc
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Food consumption reduced by {0}
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FoodConsumptionReduction__name
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Food saver
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FoodFeedInfo
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feeds {0} person
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FoodHealth__CategoryTooltip
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This food category participates in health bonus if provided.
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FoodHealth__Title
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Health bonus
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FoodHealth__Tooltip
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Providing food from multiple categories can increase health of your population. A food category can participate in health bonus if it has a health icon next to it. It requires at least two categories to be satisfied before a bonus is provided.
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FoodInSettlement__Title
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Food in settlement
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FoodInSettlement__Tooltip
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Shows all the food available in the settlement together with information on consumption and benefits. Food is divided into categories, providing food from multiple categories can provide health benefit. If you provide variety of food, the total consumption distributes across all the different types of food provided. Providing variety of food can also be a great source of Unity.
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FoodLeftMainPanel__Tooltip
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Shows for how long the current food supply lasts. Counts only supply stored in food markets attached to settlements.
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FoodMill__desc
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Grinds organic products into a fine powder or oil.
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FoodMill__name
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Mill
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FoodProcessor__desc
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Can produce different types of food from given ingredients.
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FoodProcessor__name
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Food processor
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FoodSupplyTitle
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Food supply
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FoodSupplyTitle__TooltipForSettlement
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The food supply available in this settlement. Based on the sum of all the food stored in the attached food markets.
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ForestryTower__desc
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Enables assignment of tree planters and tree harvesters to designated forestry areas. Only designated forestry areas within the influence of the tower can be used.
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ForestryTower__name
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Forestry control tower
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