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EntityComputingConsumptionTooltip
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Computing consumed when operational
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EntityComputingConsumptionTooltip__Consuming
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Computing that is currently being consumed
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EntityComputingConsumptionTooltip__NotConsuming
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Computing consumed when operational (currently not consuming)
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EntityComputingConsumptionTooltip__NotEnough
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Computing required to operate (currently not enough)
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EntityComputingProductionTooltip
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Computing generated when operational
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EntityElectricityConsumptionTooltip
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Electricity consumed when operational
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EntityElectricityConsumptionTooltip__Consuming
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Electricity that is currently being consumed
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EntityElectricityConsumptionTooltip__NotConsuming
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Electricity consumed when operational (currently not consuming)
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EntityElectricityConsumptionTooltip__NotEnough
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Electricity required to operate (currently not enough)
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EntityElectricityProductionTooltip
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Maximal electricity output generated
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EntityMayCollapseUnevenTerrain__name
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Building {entity} may collapse due to uneven terrain
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EntityMonthlyUnitTooltip
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Monthly Unity consumed
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EntityMonthlyUnitTooltip__Consuming
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Monthly Unity that is currently being consumed
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EntityMonthlyUnitTooltip__NotConsuming
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Monthly Unity consumed when operational (currently not consuming)
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EntityMonthlyUnitTooltip__NotEnough
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Monthly Unity required to operate (currently not enough)
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EntityRepair__Tooltip
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Emergency quick-repair that costs Unity
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EntityStatus___NuclearReactor_Overheated
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Overheated
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EntityStatus__AnimalFarm_NoAnimals
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No animals
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EntityStatus__AnimalFarm_NoFood
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No food
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EntityStatus__Datacenter_NoServers
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No servers
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