Context English Serbian
AnimalFarm_Title Animals
AnimalFarm_TitleTooltip Animals housed in this farm. You can obtain new animals by trading with a world village. Once there are some animals they will start naturally increase in number. Animals need to be provided with food and water otherwise they can perish.
AnimalFarmMissingFood__name {entity}: Not enough food
AnimalFarmMissingWater__name {entity}: Not enough water
AnimalSlaughtering__Title Enable slaughtering
AnimalSlaughtering__Tooltip When enabled a red slider appears. If the total number of animals in this farm gets above the red slider, then the excess number will be slaughtered for products like meat. In case the slider is set to full capacity it will only slaughter the born excess that would not fit into the farm. If slaughtering is disabled, no meat gets produced.
AntiAliasingRenderingSetting__Msaa Multisample anti-aliasing (MSAA) {0}
AntiAliasingRenderingSetting__MsaaShort MSAA {0}
AntiAliasingRenderingSetting__Name Anti-aliasing
AntiAliasingRenderingSetting__Smaa Subpixel morphological anti-aliasing (SMAA)
AntiAliasingRenderingSetting__SmaaShort SMAA
ApplyChanges Apply changes
ApplyChangesConflictPrompt Ignore conflicts and apply changes?
ApplySettingsFrom Apply settings from
ArcFurnace__desc Melts metals via a powerful electric arc. The arc is deployed using graphite anodes that are partially spent during the process due to the high heat. Beware that the furnace consumes a significant amount of power. It would be polite to notify your local power plant before turning this on.
ArcFurnace__name Arc furnace
ArcFurnace2__desc This furnace has a cooling system to safely reach higher operating temperatures. This provides increased throughput and an opportunity to reuse some of the excess heat. Power requirements are increased as well.
ArcFurnace2__name Arc furnace II
Area_Value {0} km²
AreasWithoutForestryTowers__name There are some forestry designations outside of forestry tower areas