Context English Serbian
Loan_Fee__Tooltip A one-time fee applied to each new loan.
OreSorter_LimitReached A single facility cannot sort more than {0} different products
IslandMapDifficulty__MediumTooltip A slightly more advanced map that may require some extra planning.
StartingLocationDifficulty__MediumTooltip A slightly more advanced map that may require some extra planning.
NuclearWasteStorage__desc A special underground storage facility that can safely manage any radioactive waste without causing any danger to the island’s population. Leaving a legacy for the next generations to come.
TutorialOnStorage__part3 A storage unit will not actively request products from trucks by default. To change this, drag the green slider marked as <b>{0}</b> to the right. This makes the storage request products until it gets filled up to the green slider.
GameDifficulty__AdmiralDescription A tough challenge with unforgiving mechanics for experienced Captains
TreesInMenuDescription A tree that can be manually positioned without having to use a forestry tower. Planting it requires a tree sapling and a tree planting vehicle.
TutorialOnRoutes__part2V2 A {0} can be assigned to export mined products to specific storages. To do this, select a {0} (1) and then click the {1} button under {2} (2) then click on desired storages.
TutorialOnCoalPower__part4 A {0} can be used in combination with “auto-balance” toggle on turbines. Once enabled, turbines will automatically turn off when the connected shaft has maximum inertia, and back on when the inertia is low. The {0} helps to increase the total inertia of the shaft to make this system more efficient and prevent loss of power due to turbines' slow startup.
TutorialOnCargoShip__part3a A {0} can only be researched once a first cargo ship is discovered on the world map. Depots can be built on the shore of your island. When placing a {0}, you will see striped patterns reaching out into the sea indicating ship access. You must ensure that at least one area is green, indicating that a ship will be able to dock. Be careful to not block these areas with other buildings such as other depots or ocean pumps.
TutorialOnTreesPlanting__part2 A {0} is required to designate tree replanting zones. It has an area which is the working space where the assigned vehicles will operate. It can be changed similarly as in {2}. To plant & harvest trees, you need to place forestry designations inside the area by clicking on {1}.
TutorialOnCargoShip__part3b A {0} requires <b>modules</b> in order to store and transfer products. There are modules for each type of product and you can mix and match them on a single depot. These modules determine what types of products your ship will import or export, you need to assign this product manually. Modules also have input and output ports for you to connect transports to.
ShipLoading__CancelProject Abandon this project for now (can be restarted anytime)
Ruins__name Abandoned communication station
ImportRoutesEnforce__Title Accept assigned only
ImportRoutesEnforce__Tooltip Accept cargo import only via the assigned routes (this is set by default). If this is disabled, cargo can be delivered from anywhere (meaning that import routes are ignored).
Product_Acid__name Acid
Goal__ActivateEdict Activate {0} edict in your {1}
Loans_Active Active loans