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CargoShip__NothingToPickUp
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There is nothing to pick up.
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CargoShip__ShipIsBeingUnloaded
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Ship is being unloaded.
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CargoShipContractLacksUpoints__name
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Not enough unity to perform assigned contract
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CargoShipMissingFuel__name
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{entity} is low on fuel
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CargoShipsLimitTooltip
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Number of ships available (repaired) / number of ships discovered.
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CargoShipT1__desc
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The cargo ship departs automatically when there is enough cargo to collect on the world map. Each journey of the ship has a fixed cost of fuel that is based on the size of the ship. Larger ships are more efficient in fuel consumption (they get upgraded automatically with cargo depot upgrade). The ship doesn't need to be assigned to individual mines / oil rigs, it collects cargo automatically. It can transport multiple types of products at the same time and will make sure all of them are supplied (it will depart anytime any of its products need to be transported).
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CargoShipT1__name
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Cargo Ship
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CargoShipT2__name
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Cargo Ship
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CargoShipT3__name
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Cargo Ship
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CargoShipT4__name
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Cargo Ship
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CargoShipWreckCost1__name
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Damaged cargo ship
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CargoTitle
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Cargo
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Caster__desc
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Casts molten materials into slabs.
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Caster__name
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Metal caster
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CasterCooled__desc
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Casts molten materials into slabs. This one also utilizes water for cooling.
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CasterCooled__name
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Cooled caster
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CasterCooledT2__name
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Cooled caster II
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CasterT2__name
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Metal caster II
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CharcoalMaker__desc
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Uses wood to create coal but it is quite inefficient.
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CharcoalMaker__name
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Coal maker
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