|
AudioEffectsVolume__Entities
|
Entities (e.g. machines, vehicles)
|
|
|
AudioEffectsVolume__Master
|
Master volume
|
|
|
AudioEffectsVolume__Music
|
Music volume
|
|
|
AudioEffectsVolume__UI
|
User interface
|
|
|
AudioSettings_Title
|
Audio
|
|
|
Autosave__Interval
|
Autosave interval
|
|
|
Autosave__Interval_Minutes
|
Every {0} minute
|
|
|
AvailableToAssign
|
Available to assign
|
|
|
AverageProduction
|
Avg. production
|
|
|
AvgDamage
|
Avg. damage
|
|
|
BackgroundFpsLimitRenderingSetting__Name
|
FPS limit in background
|
|
|
BakingUnit__desc
|
Bakes organic products such as bread.
|
|
|
BakingUnit__name
|
Baking unit
|
|
|
Balance_LatestTransactions
|
Latest transactions
|
|
|
BalancerPrioritization__Title
|
Prioritization
|
|
|
BalancerPrioritization__Tooltip
|
You can chose what ports to prioritize. If you enable output prioritization, all products from any input will be first attempted to output via the prioritized port. If that port cannot accept any more products, the other non-prioritized port will be used. Input prioritization works in a similar way.
|
|
|
BalancerRatios__Inputs
|
Enforce strictly even inputs
|
|
|
BalancerRatios__Outputs
|
Enforce strictly even outputs
|
|
|
BalancerRatios__Title
|
Even I/O ratios
|
|
|
BalancerRatios__Tooltip
|
You can chose to enforce strictly even input/output product ratios. If you enable strict output ratio, products will be output to all output ports evenly. If a port cannot accept any more products, output will pause until the port gets freed-up. Input strict ratio works in a similar way.
|
|