|
LaunchPad_WaterBufferTitle
|
Sound suppression
|
|
|
Layers
|
Layers
|
|
|
LimestoneMine__name
|
Limestone quarry
|
|
|
Load_Action
|
Load
|
|
|
Load_Title
|
Load game
|
|
|
LoadDisabled__Error
|
Error opening the save file and reading its metadata. Try to restart the game. In case the issue persists, inspect logs for more information.
|
|
|
LoadDisabled__ModsMissing
|
At least one mod that is required by the current save file is not installed. Install the missing mod or disable it to try run the game without it.
|
|
|
LoadDisabled__ModsNotEnabled
|
Mod loading is disabled, you need to enable mods in {0} or disable all the mods required by this save file.
|
|
|
LoadInProgress
|
Loading ...
|
|
|
Location_Distance
|
{0} km away from our Island
|
|
|
Location_EnemyScore
|
{0} ship with battle score:
|
|
|
Location_HasEntity
|
This location has {0}
|
|
|
Location_ShipOnWay
|
Ship on way
|
|
|
Locked
|
Locked
|
|
|
LodBiasRenderingSetting__Name
|
Level of detail (LOD)
|
|
|
LogisticsControl__Auto
|
Auto
|
|
|
LogisticsControl__Auto_InputTooltip
|
Trucks will be allowed to deliver a product. But once the product is successfully received via a conveyor / pipe, trucks will no longer be allowed to deliver it. If the conveyor / pipe gets disconnected afterwards, truck deliveries get restored.
|
|
|
LogisticsControl__Auto_OutputTooltip
|
Trucks will be allowed to collect a product. But once the product is successfully dispatched via a conveyor / pipe, trucks will no longer be allowed to collect it. If the conveyor / pipe gets disconnected afterwards, truck collections get restored.
|
|
|
LogisticsControl__InputTitle
|
Truck import
|
|
|
LogisticsControl__InputTooltip
|
Configures whether trucks can <b>import</b> products
|
|