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ConsumerElectronicsConsumptionIncrease__name
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More consumer electronics
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ConsumerElectronicsNeed__name
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Consumer electronics
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ConsumeSurplusPower__Tooltip
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When enabled, this consumer will become a surplus consumer and will only be using power made by generators that allow to supply surplus consumers (e.g. solar panels). Also, in case this is enabled, lack of power is not reported as an issue.
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ContinueDisabled__NeedsModConfig
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The selected save file requires mods that are not available. Go to the load menu and click the '{0}' button to learn more.
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Contract__Establish
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Establish
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Contract__EstablishTooltip
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Will pay the Unity cost shown and establish this contract so it can be performed by your cargo ship.
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Contract__ExchangeCost
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Exchange cost
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Contract__Unassign
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Unassign
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ContractAssignCheck__ModuleNotSupported
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Some modules are not supported - {0}
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ContractAssigned__Tooltip
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Shows the currently assigned contract. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. The displayed traded volumes are calculated based on all the cargo depot's modules that are assigned with corresponding products. If there isn't any corresponding cargo depot module for both the products then the estimates will show a question mark.
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ContractCancelStatus__IsAssigned
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Cannot be canceled as it is currently assigned to at least one cargo depot
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Contracts__NoneEstablished
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There isn't any contract established. You can establish one and then assign it to one of your cargo depots.
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Contracts__ShipSizeModules
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{0} module
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Contracts__Title
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Contracts
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Contracts__Tooltip
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Lists all the contracts available. Product on the left side is the one you are exporting (selling) and the one on the right side is being imported. Contracts are meant to be used on a more permanent basis (when compared to quick trade). A contract has to be assigned to your cargo depot (not to a trading dock like in case of quick trade). In order to assign a contract, it has to be established first which has one-time Unity cost. Established contract also costs a smaller monthly Unity fee and you also pay a Unity fee for every cargo exchanged (depends on the amounts exchanged). To see the maximum amount of quantities that can be transferred in one ship journey, use the dropdown to select the size of a ship you are going to use. In case of more complex products, you can hover over the yellow 'diamond' icon to see their production value. Contracts are generally lucrative (especially when you're exporting complex products) but it highly depends on the efficiency of your factory - so they are generally recommended for advanced factories.
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CoolingTowerT1__desc
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Improves water efficiency of a power plant by recovering some steam back to water.
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CoolingTowerT1__name
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Cooling tower
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CopySettings__Tooltip
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Click on a structure to copy its configuration and then click again to apply it. You can also drag the cursor over multiple structures to apply the configuration at once.
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CopyString__Action
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Copy
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CopyString__Success
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Copied to clipboard!
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