Context English Romanian
GoalTip_BuildMore You can always build more machines to accelerate your production.
GoalTip_BuildNearShore Build your advanced oil processing complex close to shore in order to easily import crude oil via ships.
GoalTip_ConnectWasteWithPipe You can build a pipe to connect the {0} to the {1} if they are nearby.
GoalTip_DisableTruckImport To disable import from trucks, select the {0} and click on {1} under '{2}' section.
GoalTip_RefuelShip To refuel your ship, select your {0} and drag the green fuel slider to the right.
GoalTip_ReorderRecipes You can prioritize {0} production by moving the {0} recipe higher in the recipes list. Recipe execution priority is based on their order. You can also build another furnace with metal casters to scale up your production.
Gold_TerrainSurface__name Golden surface
GoldenPeakStaticIslandMap__desc Behold, the Golden Peak – a compact island shaded by a majestic peak of glittering gold! This map presents a distinctive challenge due to its numerous platforms set at different elevations, requiring strategic earthworking to unlock access to new locations for your factory. To expand your buildable territory even further, excavate mountains and higher elevation plateaus to expand your foundations and dump the tailings into the ocean to grow your island!
GoldenPeakStaticIslandMap__name The Golden Peak
GoNext Next
GoTo__Tooltip Enables you to click on a specific spot to manually order this vehicle to drive there
GoToContracts Go to contracts
GroundReserveTooltip__Groundwater Shows the overall status of the reserve of groundwater. Groundwater is replenished during rain and can temporarily run out if pumped out too much.
GroundReserveTooltip__Oil Shows the overall status of the ground reserve of crude oil in this deposit. This is a limited resource. We need to find a new one before we deplete it. Long-term source of crude oil needs to be found in the world map.
GrowthPause__desc Disables natural pop growth
GrowthPause__name Growth pause
Gun1__name Gun I (front)
Gun1Rear__name Gun I (rear)
Gun2__name Gun II (front)
Gun2Rear__name Gun II (rear)